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Mirrors

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Mirrors

Postby 2011futuremarine » Fri Oct 16, 2009 7:40 pm

Anyone tried or thought of having the mirrors on some planes (such as the F-4) be real - that is, show the actual scenery/planes behind you etc? :)
Aircraft: primarily military
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Re: Mirrors

Postby Gijs » Fri Oct 16, 2009 7:55 pm

2011futuremarine wrote:Anyone tried or thought of having the mirrors on some planes (such as the F-4) be real - that is, show the actual scenery/planes behind you etc? :)

It is not supported in FG yet, but go ahead if you want to implement it! :D
It would be also useful for reallife reflections on windows and fuselages...
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Re: Mirrors

Postby martin » Fri Oct 16, 2009 10:21 pm

Gijs wrote:
2011futuremarine wrote:Anyone tried or thought of having the mirrors on some planes (such as the F-4) be real - that is, show the actual scenery/planes behind you etc? :)

It is not supported in FG yet, but go ahead if you want to implement it! :D


Most of the infrastructure is already in place, simply by FlightGear's capability of defining arbitrary views with individual viewpoints, -directions and -sizes,

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Re: Mirrors

Postby Tuxklok » Sat Oct 17, 2009 11:54 am

What you want is called render to texture, which you then apply to your 'rear view mirror' geometry. I'm sure this is something osg could do, but flightgear would have to expose a way for aircraft to create and use it. Of course that means your rendering the scene again from another viewpoint, and that's gonna have an impact on frame rate.

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Re: Mirrors

Postby 2011futuremarine » Sun Oct 18, 2009 2:59 pm

Yeah, lag would probably be a problem...
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Re: Mirrors

Postby Liam » Wed Oct 21, 2009 5:43 pm

Why dont you just implement reflective properties, For example certain planes like the 787 have this on the wingtips. im not sure how its done but it works- although it doesnt reflect, it looks like a mirror.
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