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How do I customize the terrain in Flightgear?

Questions and discussion about enhancing and populating the FlightGear world.

Re: How do I customize the terrain in Flightgear?

Postby ludomotico » Mon May 04, 2020 12:53 pm

Current scenery already uses CORINE for Europe. If your local area is in Europe, current scenery is probably the best you can get (except for port areas)

Which part are you interested to enhance? Without building any custom terrain, you can:

- Use real buildings. Check this project: viewtopic.php?f=5&t=35581
- Use alternative textures. Check this thread: viewtopic.php?f=5&t=37111
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Re: How do I customize the terrain in Flightgear?

Postby Hooray » Fri May 22, 2020 6:43 pm

ludomotico wrote in Mon May 04, 2020 12:16 pm:You may try to compile a version of FlightGear with OSGEarth support: ... ntegration. OSGearth used Google Maps out of the box and you don't have to build any additional terrain. This is an old version of Flightgear, and you won't be able to use many of the current aircraft.

There haven't been too many changes in sg/fg, so it should be pretty straightforward to rebase those original patches.

That being said, thanks to the new Compositor framework, it's going to become pretty straightforward to create a viewer that renders an arbitrary sub-scene graph.

This would be the prerequisite for things like rendering 3D models, or the canvas view element (tail cams, synthetic views, FLIR, night vision etc) ... _3D_models

Canvas View Camera Element

And once the Canvas/View integration is restored, this will also mean that Jeff's osgEarth integration could be revisited because the technical requirements would be identical, whereas the integration would be in line with other planned work, e.g. CompositeViewer support:

This isn't to say that photo scenery itself is going to be any better than it used to be, it's just to say that integrating alternate scenery/terrain approaches is going to be much more straightforward thanks to the compositor/canvas approach.
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