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Any nice third party airports?

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Any nice third party airports?

Postby DTWFlyer » Wed May 09, 2018 2:59 am

Just figured out how to install 'em, and i'm looking for some nice ones around the world :D
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Re: Any nice third party airports?

Postby legoboyvdlp » Wed May 09, 2018 9:32 am

Anything by D-ECHO :)
https://github.com/D-ECHO?tab=repositories

I personally have Montreal, Vancouver (from D-ECHO on gitlab), Germany-Austria-Switzerland (the border area from LOWI to EDNY area), also from his Gitlab, Berlin, and quite a few others.

I could also recommend London (EGLL) from https://github.com/legoboyvdlp/London-fg-CustomScenery (I wouldn't self-promote except that most of the work was by d-laser, thanks to him :) )

D-Laser himself has quite a few nice airports:
https://github.com/mherweg?tab=repositories

Finally, I have wlbragg's Ohio and Kansas sceneries:
https://onedrive.live.com/?authkey=%21A ... C97AF0FE62
https://onedrive.live.com/?authkey=%21A ... C97AF0FE62

Please be aware that I have 8GB of RAM, and the last two Kansas and Ohio sceneries tend to use most of it!
I remember once I had 3.6GB of trees in RAM... :shock:
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Re: Any nice third party airports?

Postby V12 » Sun Feb 10, 2019 4:08 pm

I learned how to use UFO for model placement and here is result :

Image

I started work on EGLL jetways. But I'm not sure about ground marking...
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Re: Any nice third party airports?

Postby legoboyvdlp » Sun Feb 10, 2019 7:05 pm

EGLL already has jetways.

See:

https://github.com/legoboyvdlp/London-fg-CustomScenery

For ground markings you need TerraGear.
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Re: Any nice third party airports?

Postby Isaak » Sun Feb 10, 2019 8:02 pm

It looks good! Is there a reason this didn't get committed to Terrasync yet? The License seems ok?
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Re: Any nice third party airports?

Postby V12 » Sun Feb 10, 2019 8:25 pm

legoboyvdlp wrote in Sun Feb 10, 2019 7:05 pm:EGLL already has jetways.

See:

https://github.com/legoboyvdlp/London-fg-CustomScenery

For ground markings you need TerraGear.


I have that scenery, but jetways missing :( I'm not using animated.
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Re: Any nice third party airports?

Postby legoboyvdlp » Sun Feb 10, 2019 9:54 pm

I'm not entirely sure Isaak: I would need to find mwherg and see if he is fine with it.

V12, I think they are not animated, I definitely remember seeing them without animated jetways. Maybe you need to wait a while until it loads?
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Re: Any nice third party airports?

Postby V12 » Mon Feb 11, 2019 5:46 am

lego :
Terminal 5 has some like bridges to the planes, at end of that bridges are towers, but not jetways. I will not work on jetways, if alredy they are here...

BEL ISAAK :
No problem with licence, using standard shared models.
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Re: Any nice third party airports?

Postby pommesschranke » Mon Feb 11, 2019 11:53 pm

legoboyvdlp wrote in Sun Feb 10, 2019 9:54 pm:I'm not entirely sure Isaak: I would need to find mwherg and see if he is fine with it.


sure, It's fine with me (d-laser aka mherweg aka pommesschranke)
I already uploaded the tower and some terminal buildings.
I'll be happy when you continue with the Terrasync integration.

http://www.23hq.com/laserman/album/22381738

I think I placed some AI jetways but not all of them.
see:
https://github.com/mherweg/London-fg-CustomScenery/blob/master/Airports/E/G/L/EGLL.jetways.xml
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Re: Any nice third party airports?

Postby legoboyvdlp » Wed Feb 20, 2019 3:39 pm

Actually: yes, you are right V12:

Image


it is also a pity that the Project 3000 objects do not match the scenery :( Maybe I should remove them and add your jetways.
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Re: Any nice third party airports?

Postby Catalanoic » Wed Feb 20, 2019 5:20 pm

p3000 in EGLL has hundreds of objects relatively well placed and precise, adapting jetways and related stuff would cost less time and later will be easier to do the import of all objects to the database. Looks like EGLL is a nice featured airport for next FG release.
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Re: Any nice third party airports?

Postby V12 » Wed Feb 20, 2019 7:34 pm

Catalonic :
There are missing taxiways near 27L treshold, airplanes taxiing over grass. It should be fixed before select this airport as base for next FG.
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Re: Any nice third party airports?

Postby Catalanoic » Wed Feb 20, 2019 8:58 pm

maybe it can be solved and shipped with the correct version with better taxi paths and the other issues, but i think 3D object stuff is more important here because there's much more work to do
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Re: Any nice third party airports?

Postby wkitty42 » Wed Feb 20, 2019 9:38 pm

let's also not forget that the AI craft will sometimes just go directly to the runway regardless if there is valid and working ground net or not... that's a bug in the AI code but no one has dug into that code deeply enough to find and solve the problem...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Any nice third party airports?

Postby legoboyvdlp » Wed Feb 20, 2019 9:56 pm

Catalanoic wrote in Wed Feb 20, 2019 5:20 pm:p3000 in EGLL has hundreds of objects relatively well placed and precise, adapting jetways and related stuff would cost less time and later will be easier to do the import of all objects to the database. Looks like EGLL is a nice featured airport for next FG release.


The main issue is that it does not match the airport layout. That requires fixing in TerraGear.
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