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Lockheed L-1011

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Lockheed L-1011

Postby AA_1881 » Mon Aug 31, 2015 2:57 am

Is there one with some instruments in the cockpit?
My favorite Aircraft:
Boeing 767 https://db.tt/OhYzdLRK (you must have the 757-200 installed too)
Boeing 707 https://github.com/FGMEMBERS/707
Boeing 787 https://github.com/omega95-aircraft/fg-boeing-787-8
A320neo https://github.com/artix75/A320neo
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Re: Lockheed L-1011

Postby IAHM-COL » Mon Aug 31, 2015 3:11 am

https://github.com/FGMEMBERS/L-1011-500

Lester added a few instruments.
Do not expect completion.
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Re: Lockheed L-1011

Postby Sascha » Mon Aug 31, 2015 10:00 am

Hi!

I added a pupblic but non-GPL (no commercial use allowed) flightdeck to the L1011 (non -500) I created some time ago. Check this link:
viewtopic.php?f=4&t=22128&start=15
Right now, the whole aircraft is static, especially the cockpit needs to be animated.

BTW: good to see someone is still interested in this old lady. 3 days ago, I found some time to add flaps and ailerons.

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Re: Lockheed L-1011

Postby Gijs » Mon Aug 31, 2015 10:05 am

Hi,

Nice indeed to see some new interest in this magnificent aircraft. I'd be pleased to add any GPL contributions to the aircraft in FGAddon. Just drop me a message with the changed files.

@Israel, I just had a quick look at the -set.xml in your repository but it seems to be a complete mess. Authors tag reduced to some nonsense, status rating removed and so on... What's that?

Cheers,
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Re: Lockheed L-1011

Postby IAHM-COL » Mon Aug 31, 2015 4:56 pm

Gijs wrote in Mon Aug 31, 2015 10:05 am:Hi,

What's that?

Cheers,
Gijs



Files needing some love?
Feel free to let me know how should it go, send pull requests and/or join FGMEMBERS to modify it yourself.

EDIT

Analysis of these two blame tracks

https://github.com/FGMEMBERS/L-1011-500 ... 00-set.xml
and
https://github.com/FGMEMBERS/L-1011-500 ... 00-set.xml

Show where the things you pointed at where modified.
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Re: Lockheed L-1011

Postby IAHM-COL » Mon Aug 31, 2015 5:10 pm

Gijs wrote in Mon Aug 31, 2015 10:05 am:Hi,
I'd be pleased to add any GPL contributions to the aircraft in FGAddon. Just drop me a message with the changed files.


Oh, and yes, Gijs, The changes by JWocky and Lester on this cockpit/plane over FGMEMBERS are GPL, as expected by the CopyLeft clauses. --no looking loopholes here--
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Re: Lockheed L-1011

Postby Gijs » Mon Aug 31, 2015 5:40 pm

I happen to know things were changed, as I'm one of the former developers of that aircraft. Just had a closer look and apparently the Stargazer variant replaced the original completely. It now has thrust vectoring added and direct lift control removed (that was actually one of the key features of the TriStar). Sorry, but that's not the "improved FDM" that I was hoping for. Might as well remove my (misspelled) name as I don't think I should be the one associated to that version.
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Re: Lockheed L-1011

Postby IAHM-COL » Mon Aug 31, 2015 6:51 pm

Yes. I think I will agree with those statements Gijs

This particular commit https://github.com/FGMEMBERS/L-1011-500 ... 3e9ceedae8 does it.

I understand that the FDM as in here is not the version you are looking for, too. In any case, as it stands

1. I'll be happy if you agree with tweeking the aircraft to a better status. FGMEMBERS remains an open development platform and you can decide to participate
2. Since you were mentioning above, you can still consider using parts of this work, and update other versions of the same aircraft elsewhere. The material was and remain GPLed, basically. Example, you may be in total disagreement with the FDM, and totally unmotivated to help us, but still you can take the cockpit work, if you happen to like it. In other words, take the good parts of it.

My best,
IH-COL

PS:
I edited the author tag in the set.xml to correct the spelling of your name, and to give priority to the main developer of this (the stargazer) version. Also, I readded the ratings, but I do agree with reducing its FDM value from 3 to 2. (maybe 2 still too optimistic, but... oh well!)

PS2:
If the development forward of this plane makes reasonable to have 2 versions of it; one you made with more realistic simulations, I will definitely consider so, a very valid alternative.
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Re: Lockheed L-1011

Postby Sascha » Mon Jan 11, 2016 11:04 pm

Hi guys!

Finally, I found some time to wrap a first draft of the renewed L1011-1 as late christmas gift :-)

Image
Image

The model and the livery are all new. The FDM is identical to the L1011-500. Gears, Flaps etc. are working.

http://iterations.de/fgpics/L1011-1-v0.1.zip

Once I doublechecked all of the files for having the correct GPL-information etc. I´ll be happy to upload this aircraft to github or wherever.

For those of you who are willing to use a non-GPL but free (for non-commercial use) cockpit, I´ll add a separate download for this draft later:

Image

Have fun and please share some feedback!
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Re: Lockheed L-1011

Postby Gijs » Mon Jan 11, 2016 11:22 pm

Hi Sascha,

That's looking good! As one of the developers of the -500, I'd like to see if we can merge the two aircraft. I'm not entirely familiar with the -1, but it probably has a lot in common with the -500.

If all of your work is GPL and based on the original aircraft in FGaddon (that is not the one in FGmembers discussed in the latest posts above yours), merging should be quite doable. Doing so will ensure that we can use the best of both models, we can easily update common systems in one go and we have one nice package for both variants.

Please let me know if that's something you'd like me to proceed on. It will take some time though (it's exam period), as well as some effort from your side, to ensure it merges nicely.

Cheers,
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Re: Lockheed L-1011

Postby E-Savageair » Tue Jan 12, 2016 10:07 pm

One word: Beautiful....:D!
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Re: Lockheed L-1011

Postby Sascha » Wed Jan 13, 2016 12:56 pm

Hi!

Yes, I´d definitively agree on merging the -1 and -500. Since I created the -1 from scratch, everything is GPL. (Except for the 3rd-party cockpit, of course)

The main differences for the model are :
  1. Shorter fuselage for the 500
  2. Wider wingspan for the 500
  3. Different fin-design below the center engine

None of the above seems to be very difficult.

Possible merging plan:
  • Fuselage: shorten the -1 to fit the -500
    Since the old model was designed a couple of years ago for weaker computers, the newer model with much higher polygon count looks smoother
  • Wings: Widen the -1 to fit the -500
  • Engines: I did not check the versions yet, I´d simply use the better model for both aircrafts.
  • Gears: Same as above: Didn´t compare, use the better version for both aircrafts.
  • Cockpit: Not really existing yet. Due to the modular approach of the XML, it´s easy to include a cockpit once it exists. Until then, anyone can integrate the non-GPL version on his own.
  • FDM/Systems: No contribution from my side. I´d use the -500 files for both aircrafts, even though the -500 has slightly stronger engines.

I´ll adjust the fuselage, wings and paintkit (since the modified model needs new UV-mapping).
Gijs: I think this can be done in ~1h, so I don´t think we should split this work. Any contribution to the systems (e.g.: the spoilers do not work, there´s no signal existing) would be great.
The paintkit needs some love, too. The old -500 paintkit was based on stretched fotos. The -1 paintkit is completely vectorbased. Right now, the painting of the wings is a copy of the A310 and doesn´t show the typical L1011 pattern.
A very interesting part would be the light system: There´s no light at all, neither in the AC3D nor in the XML. Maybe someone would like to work on this?

Thanks!
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Re: Lockheed L-1011

Postby Gijs » Fri Jan 22, 2016 4:45 pm

Hi Sascha,

sorry for not responding earlier, bit of a busy period.

Nice to see you're in favour of combining the two! Your plan looks like the right approach to me. The -500 model is indeed rather old, so I don't mind replacing it (mostly) with yours. Please let me know if there's anything you need me to do or whenever you've got something for inclusion in FGaddon.

Cheers,
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Re: Lockheed L-1011

Postby Octal450 » Sun Feb 21, 2016 3:34 pm

So about that cockpit, is that the shell of it? So I would add the instruments where they fit in the molding right?

It does not appear UVmapped, so there aren;'t any textures as of now right?

Keep in mind, I'm not a good 3D modeler, I mostly do just XML and Nasal work, and instrument modeling.
Last edited by Octal450 on Thu May 12, 2016 2:58 pm, edited 1 time in total.
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Re: Lockheed L-1011

Postby Sascha » Sun Feb 28, 2016 10:16 pm

Hi!

The cockpit is more than just the shell. Everything is there and *should* be textured and UV-mapped. I used this non-GPL-source:
http://www.fsdeveloper.com/forum/resources/lockheed-l1011-tristar-vc.26/
At the bottom of this page you should see a picture of the textured cockpit.

For really using this 3D-data with FG, there´s still a lot of work to do. All I did so far was converting the model to AC3D and separating some of the elements (some controll elements where merged together). To make this cockpit work, you´d need to identify each mesh, assign the correct texture and tell FG how to animate it (via XML).

On the other hand: Since this cockpit is not GPL, we would not be able to make it the default download, so if you´d like to create a new one and license it under the GPL.... :-)

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