Hello all,
I started with a new rock texture today. Without the shaders it looks not very good, to dark in colors and to hard in contrasts I think.
Edit: Url instead of image
Next step was to use an effect for rocks similar to the crop shader and I got a better result:
Edit: Url instead of image
Then I inverted some parts of the crop shader. I wanted to have some vegetation where terrain is flat instead of color blurbs where terrain is steep. This becomes more 'real' for terrain in higher mountains. This is the latest result at the moment, and of course, the color and light setting is still not finished yet
Too bad we have no 'rock' landclass yet (?). Most terrain here is classified as 'herbtundra', so I made my tests with this one.
Cheers, gral