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Space Ship One

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Space Ship One

Postby Toanphuc » Tue Aug 03, 2010 3:38 pm

After Helijah release the new SpaceShipone and white Knight model + FDM,i have a chance to make a Space Ship One yasim FDM alone,this still in development but working well.
To Helijah: i need your help to improve the 3D model of Spaceshipone and add some animation to it,esp the gears.
This is some picture of the aircraft at above 100.000 feet.

Image

You can see the earth is round,indeed.

Image

The in-flight HUD at above 133600,max altitude still wait to improve.

Image

Here is the yasim in Blender

Image

In mean time i still working to distribute it with Helijah so when it done you can see it at Helijah hangar,may be :?:
and here is the code :arrow:

Code: Select all
<airplane mass="2640">

  <approach speed="110" aoa="6.5" fuel="0.0">
    <control-setting axis="/controls/engines/engine[0]/throttle" value="0.2"/>
 
    <control-setting axis="/controls/flight/flaps" value="1"/>
    <control-setting axis="/controls/gear/gear-down" value="1"/>
  </approach>

  <cruise speed="1450" alt="19500" fuel="1.0">
    <control-setting axis="/controls/engines/engine[0]/throttle" value="1"/>
 
    <control-setting axis="/controls/flight/flaps" value="0.0"/>
    <control-setting axis="/controls/gear/gear-down" value="0"/>
  </cruise>

  <cockpit x="-1.5" y="0.0" z="0.0"/>

  <!-- Nose -->
  <fuselage ax="0" ay="0" az="0" bx="-1.9" by="0" bz="0" width="1.763" taper="0" midpoint="1"/>

  <fuselage ax="-1.85" ay="0" az="0" bx="-6" by="0" bz="0.18" width="1.763" taper="0.85" midpoint="0"/>
  <fuselage ax="-5.95" ay="0" az="0.18" bx="-7.5" by="0" bz="0.18" width="1.5" taper="0.6" midpoint="0"/>
 
  <wing x="-4.2" y="0.75" z="0.5"
        chord="3.8"
        length="1.9"
        taper="0.85"
        camber="0.07"
        dihedral="0"
        sweep="15" >
      <stall aoa="16" width="3" peak="1.3"/>
        <flap0 start="0.063" end="0.923" lift="1.3" drag="1.5"/>
        <flap1 start="0.573" end="0.945" lift="1.1" drag="1.0"/>
        <control-input axis="/controls/flight/flaps" control="FLAP0"/>
        <control-input axis="/controls/flight/aileron" control="FLAP1" square="true" split="true"/>
        <control-input axis="/controls/flight/aileron-trim" control="FLAP1" split="true"/>
        <control-output control="FLAP0" prop="/surface-positions/flap-pos-norm"/>
        <control-output control="FLAP1" prop="/surface-positions/left-aileron-pos-norm" side="left"/>
        <control-output control="FLAP1" prop="/surface-positions/right-aileron-pos-norm" side="right"/>
        <control-output control="FLAP1" prop="/surface-positions/aileron-pos-norm"/>
   </wing>

 

  <vstab x="-8.231" y="2.684" z="0.567"
         chord="2.385"
         length="1.410"
         sweep="30"
       taper="0.45">
         <stall aoa="16" width="5" peak="1.5"/>
         <flap0 start="0" end="0.9" lift="1.8" drag="1.3"/>

         <control-input axis="/controls/flight/rudder" control="FLAP0" invert="true"/>
         <control-input axis="/controls/flight/rudder-trim" control="FLAP0" invert="true"/>

         <control-output control="FLAP0" prop="/surface-positions/rudder-pos-norm"/>
  </vstab>

  <vstab x="-8.231" y="-2.684" z="0.567"
         chord="2.385"
         length="1.410"
         sweep="30"
       taper="0.45">
         <stall aoa="16" width="5" peak="1.5"/>
         <flap0 start="0" end="0.9" lift="1.8" drag="1.3"/>

         <control-input axis="/controls/flight/rudder" control="FLAP0" invert="true"/>
         <control-input axis="/controls/flight/rudder-trim" control="FLAP0" invert="true"/>

         <control-output control="FLAP0" prop="/surface-positions/rudder-pos-norm"/>
  </vstab>

  <hstab x="-8.1" y="2.684" z="0.8"
         chord="1.2"
         length="1.95"
         sweep="5"
         taper="0.4">
         <stall aoa="12" width="3" peak="1.3"/>
         <flap0 start="0" end="1" lift="1.6" drag="1.5"/>
         <flap1 start="0" end="1" lift="1.6" drag="1.5"/>

         <control-input axis="/controls/flight/elevator" square="false" control="FLAP0" />
         <control-input axis="/controls/flight/elevator-trim" control="FLAP0"/>

         <control-output control="FLAP0" prop="/surface-positions/elevator-pos-norm"/>
  </hstab>      
  <!--
      N2O/HTPB SpaceDev Hybrid rocket motor
      Power  : 16535 lbs
      Weight : 396 lb
  -->
  <jet x="-4.2" y="0" z="0.18"
       mass="396"
       thrust="16535" >
       
       <actionpt x="-7.5" y="0" z="0.18"/>
       <control-input axis="/controls/engines/engine[0]/throttle" control="THROTTLE"/>
  </jet>



  <!-- Left 1 -->
  <gear x="-5.50" y="1.384" z="-1.051"
        compression="0.30"
        spring="1"
        damp="2">
        <control-input axis="/controls/gear/brake-left" control="BRAKE"/>
        <control-input axis="/controls/gear/brake-parking" control="BRAKE"/>
        <control-input axis="/controls/flight/rudder" control="STEER" src0="-1.0" src1="1.0" dst0="-0.5" dst1="0.5"/>
  </gear>

  <!-- Right 1 -->
  <gear x="-5.50" y="-1.384" z="-1.051"
        compression="0.30"
        spring="1"
        damp="2">
        <control-input axis="/controls/gear/brake-right" control="BRAKE"/>
        <control-input axis="/controls/gear/brake-parking" control="BRAKE"/>
        <control-input axis="/controls/flight/rudder" control="STEER" src0="-1.0" src1="1.0" dst0="-0.5" dst1="0.5"/>
  </gear>

  <!-- Front -->
  <gear x="-1.535" y="0" z="-1.043"
        retract-time="7"
        compression="0.30"
        spring="1"
        damp="2">
        <control-input axis="/controls/gear/brake-right" control="BRAKE"/>
        <control-input axis="/controls/gear/brake-parking" control="BRAKE"/>
        <control-input axis="/controls/gear/gear-down" control="EXTEND"/>
        <control-output control="EXTEND" prop="/gear/gear[2]/position-norm"/>
        <control-speed control="EXTEND" transition-time="7"/>
  </gear>


  <!-- Internal tanks 2 * 3200 lb liter wings -->
  <tank x="-4.40" y="-1.8" z="0.60" jet="true" capacity="750"/>
  <tank x="-4.40"  y="1.8" z="0.60" jet="true" capacity="750"/>

<ballast x="-2.0" y="0.0" z="0" mass="300"/>

</airplane>

A good flight sim is not to make people feel fly easier but to make them feel fly is as real as it get.
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Re: Space Ship One

Postby EA-7203 » Wed Aug 04, 2010 12:36 pm

Can someone post the download link, please? I can't find it. Or is it not released yet?
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Re: Space Ship One

Postby helijah » Wed Aug 04, 2010 5:54 pm

EA-7203 wrote:Can someone post the download link, please? I can't find it. Or is it not released yet?


Hum... The SS1 with WhiteKnight is here : http://helijah.free.fr/flightgear/hangar.htm

And for the SS1 you must take de ToanPhuc file and make few change....

best regards; Emmanuel
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http://helijah.free.fr
and
http://embaranger.free.fr
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Re: Space Ship One

Postby Toanphuc » Thu Aug 05, 2010 7:47 am

This aircraft still in very early development (pre alpha you can say) so if miss a lot of features include landing gear :mrgreen: livery,cockpit,sound but if you like to test here is the files: http://www.mediafire.com/?do94tr3wz0takru
Note that i borrow the x24b folder and set file so don't wonder why it name x24b,i will get the complete folder ASAP.
A good flight sim is not to make people feel fly easier but to make them feel fly is as real as it get.
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Re: Space Ship One

Postby Toanphuc » Mon Aug 09, 2010 8:03 am

At last Helijah has finished the Space Ship One model and i had a chance to add some contrail and fire to it,you can download the original in Helijah hangar.
For Helijah: this is my minor adding for contrail and fire,it work great but there is 1 problem that is when the SS1has smoke when undercariage of white knight too,(play my file and you will get that) My suggest is that you seperate both model xml like the way of 3 C-130 so that the animation can work independently.Oh and check the front stick(gear) and the speed of rotate wing too(it rotate too fast).
Here is my new file: http://www.mediafire.com/?444cd8bfnw48jb7

And here is the picture:

Image

I am trying to add contrail like this:

Image

Image
A good flight sim is not to make people feel fly easier but to make them feel fly is as real as it get.
Other Free Flight Sims viewtopic.php?f=3&t=8847
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Re: Space Ship One

Postby helijah » Mon Aug 09, 2010 4:44 pm

Toanphuc wrote:At last Helijah has finished the Space Ship One model......


OOOOHHH "finished" is a big word. There are still many things to do. Improve landing gear (very simplified, no doors in the fuselage etc...). Add a dash. On this subject I found this:
Image

And of course, as you signal, correct "SpaceShipOne" when it is attached under the" Whiteknight"


Best regards. Emmanuel
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http://helijah.free.fr
and
http://embaranger.free.fr
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Re: Space Ship One

Postby Toanphuc » Tue Aug 10, 2010 3:56 am

Oh and by the way check the cockpit view too,it a little hard to see through those window,i think you should move the view a little behind like this view:
Image
Image
Image

And this is a close look at the gear if you need:
Image

I wonder if the real one has anything to slow it down like flap or speedbrake cause it quite fast went i reentry from 100000 ft to the runway,my speed went approach is > 400 knot :| .
A good flight sim is not to make people feel fly easier but to make them feel fly is as real as it get.
Other Free Flight Sims viewtopic.php?f=3&t=8847
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