Now, for the people that "drive" the Nimitz or the Vinson, nobody can see it "if" we don't load the "nimitz-demo" or "vinson-demo" scenario. I recently knew about this, I didn't know why I wasn't able to see it, even by selecting it from the available carriers on the multiplayer menu. Again, for the non programmer player this is something difficult to understand (I know programming and I didn't know) what would be easier is that, once selected from the network menu, the "nimitz-demo" scenario should be automagically loaded to allow them to see the MP carriers in action.
One of the models that does the most lag when "I see it" in multiplayer is the F-16 (when I'm not using it). Is like I have to load all "his" cockpit and all his "inside" little bitty stuff into "my" simulation, when the lag is heavy and many players are interconnected, I have to load stuff from many planes, and the problems start when they "lag out" and I'm still loading their stuff into my memory, then it freezes and sometimes doesn't come back. But sometimes using a different server fixes more than 50% lag problems. It really doesn't matter much if the ping is +200 -300 for a good network flight, as long as is "fluid"
I believe all stuff "inside" other airplanes should be loaded into my simulation when I have reached a "in sight" distance from other players, otherwise only makes the simulation lag more. Is that possible? Like to prevent 3D cockpits from being loaded until I can "see it" distance is reached.
Also to limit the number of players in the servers that lag more could help, or update the code?
Hooray wrote:I can't seem to find the threads/postings right now, but I remember having read somewhere here that someone was working on exactly this, i.e. decreasing the complexity of the AI/MP models, by selectively not loading certain submodels (i.e. the 3D cockpit) to hopefully help improve the performance of AI/MP.
I believe all stuff "inside" other airplanes should be loaded into my simulation when I have reached a "in sight" distance from other players, otherwise only makes the simulation lag more. Is that possible? Like to prevent 3D cockpits from being loaded until I can "see it" distance is reached.
Unless you all load and enter FG at exactly the same moment the Carrier will be in a different place for each person on MP. The only way to see each other's attempts at landings would be to have the speed at zero.Planetacancun said,
The Vinson could stay with it's default "10" speed if you want to try landing on a moving carrier.
Users browsing this forum: No registered users and 5 guests