flug wrote:AI AIRCRAFT ARE MORE MOBILE VERTICALLY: AI Aircraft dodge and chase you more vertically, diving and climbing. Result is they catch up with you quicker and are quite a bit more challenging to shoot down.
VARIOUS BUGFIXES
Also, I have noticed that smoke from a damaged aircraft actually appears *behind* the clouds that are present in the sky. Like the damage smoke is billboarded behind the clouds in the sky.
Thorsten wrote:I *think* that's a sorting issue in 2.0.0 and fixed in GIT - nothing flug can do about this.
Thorsten wrote:Trying to attack with the gun, I quickly discovered that while I suffer from blackout, redout, lags and framerate drops (all of which make aiming difficult...) and don't always know where the others are, the enemy A-10 do not seem to have such problems. And they are the majority... Of course they are comparatively slow, there's no way they could catch the F-14 once I decided to light the afterburners and get away - but at the moment, that's somewhat unsatisfactoy... maybe the other guys need some penalty to account for blackouts or disorientation?
Trying to attack with the gun, I quickly discovered that while I suffer from blackout, redout, lags and framerate drops (all of which make aiming difficult...) and don't always know where the others are, the enemy A-10 do not seem to have such problems. And they are the majority... Of course they are comparatively slow, there's no way they could catch the F-14 once I decided to light the afterburners and get away - but at the moment, that's somewhat unsatisfactoy... maybe the other guys need some penalty to account for blackouts or disorientation?
These versions just keep zeroing in on the realism but I think maybe the 'Bots have a little too much agility to be realistic right now.
Lots of fun/very challenging but they have advantages in that they obviously do not black out on high G turns, have roll rates (at times) close to zero, and can climb/drop a large distance without the aircraft damaging itself or the pilot blacking out. They also never stall and don't seem to lose speed in a steep turn and will counter attack even though severely damaged and trailing black smoke.
Vodoun da Vinci wrote:but they have advantages in that they obviously do not black out on high G turns, have roll rates (at times) close to zero, and can climb/drop a large distance without the aircraft damaging itself or the pilot blacking out. They also never stall and don't seem to lose speed in a steep turn and will counter attack even though severely damaged and trailing black smoke.
Norn Attacks and Marine Doom:
Creatures,* a game developed in 1996 by Stephen Grand from the firm CyberLife, makes possible the breeding of individual beings and generations, all the way to an entire population of furry little creatures called “Norns." They possess a digital DNA and basically go through all stages of human development. Each develops an individual biography including infancy, childhood and youth when they must be raised and cared for, and finally adulthood. They reproduce sexually, they age and die. To experience a complete life cycle, players must spend approximately 18 hours with one of their Norns until the creature succumbs to the infirmities of old age.
Norns go to war:
Agents from Albia , is an article by Clive Davidson in the May 9 issue of New Scientist which describes how Cyberlife, the company which created the popular creatures alife product, is working with the British government's Defense Evaluation and Research Agency (DERA) to create agents to act as adversaries for pilots flying missions in flight simulators.
Norns go to war:
"In their virtual world, norns live as cute, clever pets that reason and learn. In the real world, the military has enlisted the technology behind norns to create top fighter pilots. ... After running populations of 40 pilots through up to 400 generations of evolution, CyberLife has software agents that don't crash their planes and can keep targets in their sights for a long time. On paper, these synthetic pilots look as good as human aces, but DERA has not yet put humans through exactly the same test on a simulator. That would be one of the next steps for DERA and CyberLife to take."
Norn Attacks and Marine Doom:Now, on commission from the British Ministry of Defense (Bedford, Dera Research Institute), the “cute” little characters are being trained as Eurofighter pilots. The goal of this vision is “to put human intelligence inside computers by the year 2020.” The concept of unmanned armed vehicles (UAV) is being tested with the Norns. The term “unmanned" is not synonymous with “not live”; it is just that, in this case, there are no human beings piloting the Eurofighter.
This commercial application was selected because it contains the first artificial species capable of learning. Only the “born” flyers are bred further; the genes of those who crash are eliminated. It is only after 400 generations that the Norns master aviation. The death of the virtual test pilots means nothing. They are immaterial victims of military progress. Artificial life (still) has no needs of its own; all it wants to do is to survive combat. Hunger and thirst are trained out of it. Furthermore, it is capable of tolerating stress, and can withstand tremendous acceleration without injury, since it possesses no body and its cyberlife-brain has been trained exclusively to carry out this task.
Norns go to war:
In March CyberLife Technology signed an agreement with the UK's Ministry of Defense research organization to build a simulated military aircraft controlled by a software agent. CyberLife will be using real flight model data from the MOD to simulate an aircraft akin to the Eurofighter. "This intelligent plane, however, requires no human intervention and will be capable of sustaining flight, pursuing enemy vehicles, evading attack and making reasoned decisions in order to complete its mission requirements."
Norns piloting UAVs:
The British Ministry of Defense (MOD) asked CyberLife to adapt their Creatures game to a real application: piloting unmanned aircraft. The approach is genetic search through a space of complex neural networks and "hormone" levels designed to simulate human behavior and learning. The norns have been training/evolving in Eurofighter simulations, and can now "sustain flight formations, evade attackers, shoot down enemy aircraft, and complete reconnaissance missions." In about six months they'll be given genuine miniature planes to fly. [Anil Malhorta. Newsweek, 18May98, p. 10.]
Norn Attacks and Marine Doom:Toby Simpson’s remark “modelling reality to get reality” thus assumes a new dimension: modelled virtual reality becomes a reality of death and destruction. For the first time, artificial life has its “finger” on the trigger of deadly weapons. This lethal “smartness” of artificial life that leads an existence as a purely airborne being in an unmanned flying object constitutes the achievement of independence of a warlike form of killing. After all, the Pilot-Norns are capable of learning within their own “biotope” and develop capabilities which lie outside of the programmed structures — which is by no means astounding in the case of an artificial life form with a genetic code. The Norns keep the Eurofighter aloft in such an individualistic way that the programmers are now not even capable of explaining it any more on the basis of an analysis of the software.
The term “friendly fire” takes on an insidious new significance when Norns — juvenile homunculi and actually just a fortuitous visualization of digital processes - operate real aircraft and are in the position to extinguish real lives. Death is no longer depicted as a hideous skeleton, but rather as a “cute” cuddly creature. They are of course invisible to a potential enemy, to whom this is a remote-controlled guided missile without any form of life, since the enemy is incapable of perceiving it.
These Pilot-Norns are one further step in the direction of the fulfillment of the age-old military dream of replacing imperfect, mortal human warriors with an artificial species. They are perfect jigsaw puzzle pieces in constructions like the 21stCenturyLandwarrior (21CLW), the Pitman of the 1980s, robotic weapons and the idea of an “augmented reality” (Mark Weiser), and of conflicts decided on artificial battlefields.
Norn Attacks and Marine Doom:On one hand, artificial life rediscovers death as an important category of life; on the other hand, it threatens this very same human life with aggressive action and violent death in military applications. Artificial life has succeeded in making the leap to the reconstruction of human violence — from evolutionary aggression that promoted survival to premeditated aggressive action reinforced by machinery. With the advent of Pilot-Norns, it has lost its innocence.
Users browsing this forum: No registered users and 0 guests