well, i cant' take the credit for the bump shader. i just tried with a shader from the
dangerdeep project, and it worked. it appears to be gpl, but i'll have to ask them.
the outside model is about 95% complete, but i'll have to do the texture mapping again, because now it's just a 4096x4096 texture, with lots of wasted space (i'm considering splitting it into several textures).
the cockpit is going to take a little while... also it's going to neeed some custom instruments (or just custom models for them)
for the fdm i used yasim, and i'm still tweaking it here and there...
maybe in a month or so i'll release a beta.. depending on how the cockpit modelling will go..
oh, this should have been first.. thanks for the nice comments.