merspieler wrote in Thu Sep 03, 2020 3:12 pm:Yeah, I agree... in Feb - March it worked better, memory wise...
The commit I've posted above might be at fault.
Could you please checkout commit 30a43ac33855fd094a9fe680c9c2fad81c9eea79 and try again, building the entire tile.
If that works, please try again, this time with commit 61464a366939cd2e4af41574a6871fdcda3f9601.
I'd assume the first build succeedes and the second fails.
I successfully built the entire tile with 30a43ac33855fd094a9fe680c9c2fad81c9eea79. Didn't come close to using up all the memory. I will try next with 61464a366939cd2e4af41574a6871fdcda3f9601.
Don't have time to narrow down the problem area further, but here is the smallest box I got:
top=39.96875 left=-75.18750 bottom=39.93750 right=-75.12500
If you want to test it, first load this area into a database and then run osm2city on the tile with boundaries *-75.250_39.875_-75.000_40.000.