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Can FlightGear be used for fun?

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Can FlightGear be used for fun?

Postby Nikita256 » Sun Aug 23, 2020 12:02 pm

I know that some simulators (like proper3d) cannot be used for fun, or they will take your game license.
Can this game be used for fun. Are there any fun things to do here?
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Re: Can FlightGear be used for fun?

Postby V12 » Sun Aug 23, 2020 12:14 pm

FG is not game, but simulation. And yes, You can use it for personal entertaintment.
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Re: Can FlightGear be used for fun?

Postby Thorsten » Sun Aug 23, 2020 2:24 pm

No. We never have any fun (actually, we don't even know the meaning of the word).
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Re: Can FlightGear be used for fun?

Postby D-ECHO » Sun Aug 23, 2020 2:38 pm

@Thorsten :D

Nikita, no, contrary to the academic use policy of Prepar3D, FG can be basically used for any (lawful) purpose. More information about any license restrictions can be found here: https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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Re: Can FlightGear be used for fun?

Postby F_D2760 » Sun Aug 23, 2020 3:23 pm

Hi,

I also don't know what fun means so that may be why I'm using FG!

Regards.
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I suppose the answer is ... YES

Postby Hooray » Sun Aug 23, 2020 4:12 pm

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Re: Can FlightGear be used for fun?

Postby Johan G » Sun Aug 23, 2020 10:13 pm

Ah, yes. The dragon. Using some pterosaur wind tunnel data even. 8)

That was a fun and unexpected development topic to follow.
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Re: Can FlightGear be used for fun?

Postby wkitty42 » Mon Aug 24, 2020 12:11 am

yep! 13 pages on that topic... i remember it well :mrgreen:
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Can FlightGear be used for fun?

Postby tdammers » Thu Aug 27, 2020 8:42 pm

Nikita256 wrote in Sun Aug 23, 2020 12:02 pm:I know that some simulators (like proper3d) cannot be used for fun, or they will take your game license.
Can this game be used for fun. Are there any fun things to do here?


As a professional software developer, I am very curious - how do you detect that someone is having fun? I want to know, because being able to programmatically detect users having fun would provide so many opportunities for getting insanely rich...
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Re: Can FlightGear be used for fun?

Postby Johan G » Thu Aug 27, 2020 10:13 pm

Silly crazy fun: "mountaineering" with the crash hauler.

Pedal to the metal up the hill and over the top, deploy parachutes before crashing to the ground. 8) :lol: :lol:

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Re: Can FlightGear be used for fun?

Postby lomar » Fri Aug 28, 2020 3:34 am

As a professional software developer, I am very curious - how do you detect that someone is having fun? I want to know, because being able to programmatically detect users having fun would provide so many opportunities for getting insanely rich...


i suppose this may be made through analyzing posts on social media(especially videos on YouTube).
that may also be the case of the program sending flight logs to the developer, but this would be so weird and mean that i prefer not to believe in this hypothesis.
btw, i think this really falls into the critique of monty python's "fish license" skit
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Re: Can FlightGear be used for fun?

Postby Johan G » Fri Aug 28, 2020 8:22 am

tdammers wrote in Thu Aug 27, 2020 8:42 pm:[...] being able to programmatically detect users having fun would provide so many opportunities for getting insanely rich...

lomar wrote in Fri Aug 28, 2020 3:34 am:i suppose this may be made through analyzing posts on social media [...] that may also be the case of the program sending flight logs to the developer [...]

While not done in relation to flight simulators, this is pretty much how to get feedback for "improving" the user experience on social platforms such that the users want to stay (and be exposed to ads, hence bringing in revenue). Unfortunately way too many people do react less to fun or exploration than more primal things like fear, anger and hate (the good old "us vs. them"). Couple that with the economical incitement and you would want to expose them primarily to content that will make them react and stay longer, hence causing the infamous "filter bubbles" and polarisation. This is unfortunate, as it is easier to build a better future if we look past differences and focus on similarities, and put the umph towards building a future most of us would enjoy (in essence not "all for us, none for them").

Sorry for getting philosophical.
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Re: Can FlightGear be used for fun?

Postby D-ECHO » Fri Aug 28, 2020 10:46 am

For those interested about the situation with Prepar3D, see https://www.prepar3d.com/frequently-asked-questions/
Prepar3D FAQ wrote:Can Prepar3D be used for entertainment?
> No, Lockheed Martin does not offer Prepar3D for entertainment, and we have no plans to enter the entertainment space. The EULAs explain that Prepar3D can be used for purposes other than
> personal/consumer entertainment.

also stated here: https://www.prepar3d.com/product-overvi ... omparison/
Prepar3D License Options wrote:Prepar3D is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product.
.
It's also included in the EULA, e.g. here for P3D v.5 Academic: https://secure.prepar3d.com/solo/produc ... ionID=1106
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Re: Can FlightGear be used for fun?

Postby tdammers » Fri Aug 28, 2020 4:58 pm

Haha, that's pretty ridiculous.

In all seriousness though, I think this is mainly because they absolutely don't want to deal with support requests from flightsimmers and gamers, and a rule like this gives them leverage to punish anyone who tries, and even to go after people who advertise P3D as an entertainment platform online (e.g. by streaming). Then again, judging by the large number of youtubers and twitchers who openly use P3D, I don't get the impression that they make a lot of use of this leverage in practice.
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