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Amending to key bindings

Postby PH-JAKE » Thu May 14, 2020 2:58 pm

Reading up on bindings (key bindings to be specific) there's made reference to adding or reassigning key bindings. If I read this correctly this means:

  • Adding - introducing a new key binding for a key for which a binding did not exist before.
  • Reassigning - replacing a previously introduced key binding, e.g., from keyboard.xml.

But what if I wanted to amend a key binding, so to keep what is in keyboard.xml for these specific keys and add an additional binding to it, from another config file for instance. How do you do that?
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Re: Amending to key bindings

Postby Necolatis » Thu May 14, 2020 3:19 pm

Just add the binding. Its can have multiple bindings.
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Re: Amending to key bindings

Postby PH-JAKE » Thu May 14, 2020 9:26 pm

Necolatis wrote in Thu May 14, 2020 3:19 pm:Just add the binding. Its can have multiple bindings.


So you're saying that if an additional config file has a key binding for a key with a binding in keyboard.xml, this config file key binding is added to the binding from keyboard.xml.

I'll give that a try, although I don't understand than why it's called "Reassign keyboard bindings", which suggests that the binding is replaced.
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Re: Amending to key bindings  

Postby Necolatis » Thu May 14, 2020 9:56 pm

You gotta be mindful of the numbering.

Binding 1 will have n="0" , so if you add more bindings in same file they will have n="1" etc etc
But if you add binding in another file they will replace, unless you manually specify n="x"

Here is an exmaple of a binding I did not want to overwrite the walkers binding 0 and 1:

Code: Select all
<binding n="2">
                    <command>nasal</command>
                    <condition>
                            <and>
                            <not-equals>
                                <property>sim/current-view/name</property>
                                <value>Walk View</value>
                            </not-equals>
                            <not-equals>
                                <property>sim/current-view/name</property>
                                <value>Walker Orbit View</value>
                            </not-equals>
                            </and>
                     </condition>
                    <script>pylons.fcs.cycleLoadedWeapon();</script>
                </binding>
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Re: Amending to key bindings

Postby PH-JAKE » Fri May 15, 2020 4:57 pm

Necolatis wrote in Thu May 14, 2020 9:56 pm:You gotta be mindful of the numbering.

Binding 1 will have n="0" , so if you add more bindings in same file they will have n="1" etc etc
But if you add binding in another file they will replace, unless you manually specify n="x"
...


Ah, that makes sense, and that is what I was missing from the Wiki pages.

I applied your knowledge when I took out my additional bindings into a separate XML file, returning the installed keyboard.xml file to its original state, and now it works. And since this also provides ordering in the bindings, I can now take advantage of that fact and maybe reduce my nasal code even more.

It would have been nice if there was an 'auto increment' mechanism to get the next free binding number, so that you would never step on someone else's binding. But I digress.

You have been very helpful,
Thanks.
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