Whatever the result about this dispute over graphics is: it will never be perfect and some people will always be complaining. For both platforms.
In 1.5 years of flightgear I've learned more things and had more fun than in 15 years of MSFS.
V12 wrote in Wed Feb 19, 2020 7:10 pm:I made small test - I demonstrated Everest FG picture and P3D photoreal picture to 30 peoples. All 30 peoples marked photoreal picture as better than FG. 2 of that peoples are professional DTP operators and graphic designer...
Strange, no one complained about wrong shadows.
Knüppelrührer wrote in Wed Feb 19, 2020 7:47 pm:Whatever the result about this dispute over graphics is: it will never be perfect and some people will always be complaining. For both platforms.
In 1.5 years of flightgear I've learned more things and had more fun than in 15 years of MSFS.
V12 wrote in Wed Feb 19, 2020 7:10 pm:You can play with procedural shading or landclasses as long as You like, but in many cases You never correctly depict reality. Nice examples are cities with OSM buildings and roads, when OSM buildings are positioned on roads depicted in texture and OSM roads crossing buildings in the texture.
I made small test - I demonstrated Everest FG picture and P3D photoreal picture to 30 peoples. All 30 peoples marked photoreal picture as better than FG. 2 of that peoples are professional DTP operators and graphic designer...
Strange, no one complained about wrong shadows.
I showed them 2 static pictures and 2 YT videos :
* then you make a flight with FG preferably in non-Corine terrain with no regional landclass definitions, looking for landclass seams/scenery glitches, do not use the environment settings and take a screenshot
-> FG scenery gets depicted under the worst possible angle, distance and lighting conditions
-> what this hides is
- the low number of places in which landclass seams are really problematic (in hires CORINE scene, that's in my experience close to zero)
- the ability of environment settings to bring the scene to life
- the ability of the shaders to make it look good from both large and small distance
- and our ability to readily customize and improve regions
Bye.
I showed them 2 static pictures and 2 YT videos :
V12 wrote in Wed Feb 19, 2020 7:10 pm:I think, MS made some agreement with Google, not Bing. 3D buildings are too realistic to be some type of the autogen.
FSX is dead horse
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