I'm still having issues with the "shader" based buildings being black or non-existing.
In the compositor based build they are "black"-textured or non-textured? Depending on the "Models" shader setting. Non-textured = model shader off. Black = model shader on.
In the default build they are non-existent. Depending on the "Models" shader setting. Turning "off" the model shader allows them to render.
Is this a known issue or something else?
Kansas and Ohio/Midwest scenery development.
KEQA, 3AU, KRCP Airport Layout
Intel i7/GeForce RTX 2070/Max-Q