Whether I use detailed multiplayer models or not, and whether I have AI disabled or not, most other player models appear 10 feet off the ground. Is there a way I can fix this?
V12 wrote in Wed Jul 10, 2019 5:14 pm:This is common problem when Your and other MP pilots scenery is from different sources. Your scenery is for example 100 feets above sea level, but MP pilot has another version of that scenery with airport elevation 110 feets above sea level.
jomo wrote in Mon Nov 11, 2019 12:00 pm:But that cannot explain that big differences seen by different people watching the same object - I would expect via MULTY-PLAY everyboddy gets the same data about a unique target)! Obviously that data come via MP - by which I have no idea how MP gathers those data! I would have expected they take those data out of the "internal-properties/sim" of the target ! But seems I may be wrong
Anybody has an idea how to fix that?
jomo wrote in Mon Nov 11, 2019 12:00 pm:If you look my movies (e.g. http://www.emmerich-j.de/EDDF/Films/201 ... 853-87.mp4, starting at film-minute 20) you will see the new problems:
1) planes on final will show
* a wrong model if some way out (e.g. the white AirFrance livery - never used by AAL4955)
* then the true silvery AA-model
a wrong model if some way out (e.g. the white AirFrance livery - never used by AAL4955)
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