I have been playing with standard FG scenery from high altitude with the X-15 and the Shuttle, and with advanced weather, I've noticed that the ground haze is producing some artificial square tiles, they are visible only from some high enough altitude. Here an example of two shots during a STS launch close to SRB separation:
I have been searching on other topics in the forum and found that the "ground haze factor" could be used to mitigate haze on the ground, so I have set it to "6" and passed it to command line with this (metar and snow are discussed here: https://forum.flightgear.org/viewtopic.php?f=87&t=35758)
- Code: Select all
--prop:/local-weather/config/ground-haze-factor=6.0
--prop:/environment/params/metar-updates-snow-level=false
--prop:/environment/snow-level-m=100000
As you can see in the above 2 shots, even though it is correctly set to "6" (see the property editor), it has no effect.
Now, if I just click on "Set" with the mouse during the simulation, it really gets into effect, the following shot is what I get just after clicking on Set with the mouse:
It seems that the actual value of "ground haze factor" passed by the command line is actually not used afterwards in the sim. I have tried to disable real weather fetch, but that is not solving the issue. I wondering if that is a bug, or, if that is not, could we have some option to actually force the value we pass on the command line?
PS: I guess we could also try to smooth the tiles, but that sounds much more complicated
Any ideas?
Cheers,
Chris.