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osm2city worldbuild

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Re: osm2city worldbuild

Postby merspieler » Thu Jul 25, 2019 11:25 pm

oh... look at the initial post. I've never updated the post where I've explained the progress bar.

We're at 453/578
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Re: osm2city worldbuild

Postby miguel » Fri Jul 26, 2019 4:15 pm

Understood.
And thank you for your work.

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Re: osm2city worldbuild

Postby merspieler » Fri Jul 26, 2019 9:53 pm

You're welcome
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Re: osm2city worldbuild

Postby merspieler » Fri Aug 02, 2019 9:55 am

Concerning the license, I've asked on the respective osm mailing list ( https://lists.openstreetmap.org/piperma ... 08736.html )
TLDR: We're creating a "Product", not a database of some sort which means, that ODbL 4.3. apply. So we _CAN_ license the output under GPL2, only thing that's needed, is to make clear where the source comes from.
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Re: osm2city worldbuild

Postby legoboyvdlp » Fri Aug 02, 2019 9:59 am

That's just as well given that OSM data is on TerraSync.... I would have thought this would have been checked surely before TerraSyncing?
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Re: osm2city worldbuild

Postby merspieler » Fri Aug 02, 2019 10:19 am

Maybe some one has checked it but I couldn't find any documentation... Better check in advance then get in trouble later ;-)
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Re: osm2city worldbuild

Postby merspieler » Thu Aug 29, 2019 4:00 am

Short status update.

Due to the changes to the shader based buildings I won't complete the worldbuild. I've learned some lessons from it and hope I can apply it when I restart the worldbuild.

I will restart the build once all bugs, discovered in the first run, are fixed and the new features are stable.

This will as well enable me to run it with more recent osm data (I've used data from 2019-04-22 before).

I'll announce, when I restart the build.

To all testers: You don't need to continue with testing for now.
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Re: osm2city worldbuild

Postby merspieler » Tue Sep 17, 2019 11:56 pm

For all who want to get the old scenery, can get it here now: https://sourceforge.net/projects/osm2ci ... iles/v0.1/
Except the e010n40 tile which is too large for sourceforge. You can find it here: https://mega.nz/#F!K0tEQA7K!scHz82xzLTvqThI0t_mUyg

Note that only a few flightgear version work with this build.
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Re: osm2city worldbuild

Postby merspieler » Fri Sep 20, 2019 12:33 am

I've just taken a look at the download stats for the scenery and only the checksum files got downloaded... this might be due to confusion or what ever... if you're more comfortable with a clicki bunti solution, you can use this: https://merspieler.alwaysdata.net/osm2city/
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Re: osm2city worldbuild

Postby BW89 » Sat Nov 02, 2019 12:29 am

Hello!
I want to download your scenery for Europe.
Especcially e010n40 but it is not avriable on sourceforge (whoops we can't find that page) , so i can't download it!
Others I tried i get to the root folder of the sourceforge project and a red box with "The "/v0.1/e000n50.zip" file could not be found or is not available. Please select another file."
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Re: osm2city worldbuild

Postby merspieler » Sat Nov 02, 2019 10:51 am

sry about that... this file exceeds the 5.4GB limit of sf...

You can download it here
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Re: osm2city worldbuild

Postby BW89 » Sat Nov 02, 2019 5:25 pm

Hello!
I extracted the zipfile and added the scenery folder to the additional scenery folders, but it crashes when i try to start FG.
Im using version 2019.1.1 on Windows 10
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Re: osm2city worldbuild

Postby V12 » Sat Nov 02, 2019 8:35 pm

I have FG2019.1.2 on LUbuntu 18.04, I downloaded e160s50.zip and FG crash to desktop in moment, when try display scenery on Segmentation fault error in terminal. I have enabled only OSM buildings, Pylons and roads are disabled.
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Re: osm2city worldbuild

Postby slawekmikula » Sat Nov 02, 2019 8:46 pm

V12 wrote in Sat Nov 02, 2019 8:35 pm:I have FG2019.1.2 on LUbuntu 18.04, I downloaded e160s50.zip and FG crash to desktop in moment, when try display scenery on Segmentation fault error in terminal. I have enabled only OSM buildings, Pylons and roads are disabled.


Maybe it is connected with this: viewtopic.php?f=5&t=22809&start=1110#p355598
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Re: osm2city worldbuild

Postby merspieler » Sat Nov 02, 2019 9:09 pm

there have been big changes which makes the current fg version incompatible... v0.1 only works with a very limited range of versions.... so if it's not working, go back to an older (development) version or wait until the new build... i've hosted v0.1 only for sake of "documentation"
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