Good evening, (ou Bonsoir, c'est comme vous voulez
)
I think that the fg2blender, from the PAF team (a french group of super geeks) is far beyond the other majic79 blender ac script [1]. But i must admit that i didn't try the fg2blender addon. What a shame (read on).
However, the fg2blender script (according to what i have read from the source code), has way more features.
For example, exporting animation to xml file from within Blender sounds so awesome. That feature seems unbelievable.
I really think that both efforts, once merged, would be a killer ac plugin.
(Please, a hit to these developers of these two ac exporter script. Work togheter and take a look to the x-plane exporter script [2] as an inspiration of what others have. That's a gold mine of what a true FGFS ac exporter script should be able to do. Please, try to be better than that X-plane, or at least use all FGFS (xml & co) features in that exporter script) . Just telling, after sawing these last commit's of these scripts, their last commit's and their docs, it feels like the developers think that their script is finished. Don't take it bad. (Look to what a community, working together, is able to achieve ! The language barrier shouldn't be a reason).
(And please 2.0, take a look to all these awesome aircraft's the PAF team made. I really think that something bad happen as their aircraft's didn't made the official FG repo. Feels like FGFS devs never look to the "concurrent", what a bad way.
[1]
https://github.com/majic79/Blender-AC3D[2]
https://github.com/X-Plane/XPlane2BlenderAnyway, i really want to thanks these developers, as i'm using stuff made by others