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Re: JSBSim Piper J-3 Cub

Postby wlbragg » Thu Jul 25, 2019 4:57 am

Thanks @legoboyvdip

NAV radio DME appears to be working fine. Flying to Newton NDB using Nav radio and ADF.

Image

Eventually, when the com/nav radio is working correctly you will be able to use the NAV radio, DME and ADF while in any configuration. The Com radio and VOR will not be available while in the amphibious configuration. Having all this capability in the PA-18 adds a whole new dimension to flying with it. :D
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Re: JSBSim Piper J-3 Cub

Postby wlbragg » Thu Jul 25, 2019 5:05 am

@legoboyvdip
Rather than having to deal with another branch I pushed everything to "master". You can work from it.
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Re: JSBSim Piper J-3 Cub

Postby wlbragg » Thu Jul 25, 2019 7:50 am

I changed my mind, the VOR gauge will always be available in the pa-18, I moved the amphibious gear controller.

Everything is pushed to master.
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Re: JSBSim Piper J-3 Cub

Postby wlbragg » Thu Jul 25, 2019 5:46 pm

@legoboyvdip

Never mind, I found it. I was missing the 8.33 flag in System/instruments.xml.
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Re: JSBSim Piper J-3 Cub

Postby legoboyvdlp » Thu Jul 25, 2019 6:45 pm

Ok - great :)
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Re: JSBSim Piper J-3 Cub

Postby wlbragg » Thu Jul 25, 2019 8:51 pm

OK, everything is operational in the pa-18. Pushed it to fgaddon as well as the two dev repositories. I love it. Future work to include light maps for the pa-18, startup state work, save state work, anything else?

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Re: JSBSim Piper J-3 Cub

Postby legoboyvdlp » Thu Jul 25, 2019 11:49 pm

Nice work!
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Re: JSBSim Piper J-3 Cub

Postby msalama » Fri Jul 26, 2019 4:06 am

The most recent version downloaded from the FGAddon repository seems broken. It throws an error on initialization and FG just quits. FGPropertyValue::GetValue() complains about property /sim/model/pa-18/hydraulics/hydraulic-pump missing and that's it, back to desktop. Anyone else seeing this?
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Re: JSBSim Piper J-3 Cub

Postby wlbragg » Fri Jul 26, 2019 4:38 am

Try deleting your .fgfs/aircraft-data/ entries for the j3cub and pa-18.
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Re: JSBSim Piper J-3 Cub

Postby Octal450 » Fri Jul 26, 2019 4:57 am

That won't do anything - you didn't initialize that property properly before JSB loads - either in -set or in jsb itself. I've noticed that sometimes others systems complain about these things while mine doesn't - don't know why.

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Re: JSBSim Piper J-3 Cub

Postby wlbragg » Fri Jul 26, 2019 5:58 am

you didn't initialize that property properly before JSB loads.
I've noticed that sometimes others systems complain about these things while mine doesn't - don't know why

Hum, interesting, OK, I'll fix it tomorrow..

In the meantime I pushed a change to the amphibious gear. They weren't working right. the left brake was not effective because the coeff were wrong so it was impossible to steer with brakes. It works much better now.
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Re: JSBSim Piper J-3 Cub

Postby msalama » Fri Jul 26, 2019 7:13 am

Didn't help. No worries though, I'll just wait for a new push :) EDIT: Also noted what Octal said there so I'll indeed just wait. S!
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Re: JSBSim Piper J-3 Cub

Postby wlbragg » Fri Jul 26, 2019 9:32 pm

@msalama

Please pull a fresh copy and try now. It should be corrected. Let me know if there are any other problems. Thank you for the feedback.

Note to all:

I am aware of the amphibious front gear being slightly sunk into the ground. That was caused by changing the spring coeff, I still need to adjust the contact points to correct.
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Re: JSBSim Piper J-3 Cub

Postby msalama » Sat Jul 27, 2019 4:01 am

Works now. Thanks muchly.
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Re: JSBSim Piper J-3 Cub

Postby wlbragg » Sat Jul 27, 2019 10:48 pm

Any idea why I am getting z-fighting with this much space between objects. It appears to be fighting between the back screen (left most black panel) and the middle digits. The front (right black panel) is a transparent glass panel that is loaded at a separate time (no texture) than the instrument and to a separate .ac. The "glass panel" you see in this shot is a placeholder for positioning the other elements only and is not exported to the same .ac.

To add insult to injury, it is the same in the c172p (only tighter tolerances) and is not z-fighting in any way.

???

Image
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