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SA-315B Tailrotor

Questions and discussion about creating aircraft. Flight dynamics, 3d models, cockpits, systems, animation, textures.

SA-315B Tailrotor

Postby unrealaviation » Thu Jul 18, 2019 4:33 pm

It's missing! The tail rotor, that is.

Lovely model apart from that and a delight to fly.

FG 2018.3.1 So I don't think it's me...
unrealaviation
 
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Re: SA-315B Tailrotor

Postby StuartC » Thu Jul 18, 2019 6:08 pm

Where did you loose it. Those classic tail rotors are expensive you know.

I found what might be the cause though. If you are on a non windows version of FG, there is a Case issue in the path to the tailrotor file.
Easy to fix yourself and I have my one fixed so the next release ( when ever that may be ) will be fixed from the start.

Open the Choppers Folder/Models directory.
edit the file SA-315B-Lama.xml with a text editor
Look for the following line ( line 491 in my editor ):-
<path>Aircraft/SA-315B-Lama/Models/TailRotor/tailrotor.xml</path>
Change this line to :-
<path>Aircraft/SA-315B-Lama/Models/tailrotor/tailrotor.xml</path>

That should fix it.

Glad you like it. Its quite fun, right up until it tries to kill you.
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Re: SA-315B Tailrotor

Postby unrealaviation » Thu Jul 18, 2019 8:01 pm

That fixed it. :-)

Yes, I love it and I'm a huge fan of the real one too.

Thank you for the quick reply and your fine work.


Kev
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Re: SA-315B Tailrotor

Postby unrealaviation » Fri Jul 19, 2019 12:34 pm

Ooh, could another typo be responsible for the blurred main rotor not animating in playback?
I mention this because everything else is animated from the swash plate up and the non-blurred rotor isanimated during playback...
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Re: SA-315B Tailrotor

Postby StuartC » Fri Jul 19, 2019 4:05 pm

more likely the flight recorder is not actually recording it.
Just checked, its not. That's added to the To Do list for it.
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Re: SA-315B Tailrotor

Postby unrealaviation » Fri Jul 19, 2019 6:09 pm

Excellent. Looking forward to it.
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