V12 wrote in Mon Jun 24, 2019 9:46 pm:Are MS DX9 and DX10 multithreaded ?
Thorsten wrote in Mon Jun 24, 2019 7:11 pm:Aka, because we're not even using one CPU with 100%, you propose to add more CPUs to the fray (so that they can be even less used?),
V12 wrote in Mon Jun 24, 2019 9:48 pm:Why FSX can utilize CPU and GPU on 100% at singlethreaded graphics API ?
Richard wrote in Mon Jun 24, 2019 8:10 pm:The problem is that OpenGL is fundamentally single threaded, although OpenGL does support multi threading it doesn't really gain much because of the driver architecture; and because of this there isn't much that can be gained from OSG from running in multiple threads. This is the problem that Vulkan was designed to fix and until FG supports Vulkan (which is years of work) there is no benefit to be had from multiple CPU's.
Richard wrote in Mon Jun 24, 2019 8:10 pm:The solution to low frame rates is simply to buy a better GPU; if you can afford it. If you can't afford a better GPU then you'll have to turn down the graphics detail or use less demanding aircraft to get decent framerates.
I have not problem with low fps - solution is very simply and good known for me. I want know why fps is low and my hardware not working on full load. FG is like race car powered by engine with redline at 10000 rpm, but with limiter at only 5000 rpm.
This is serious problem. If FG will wait for Vulkan rework years, then will die, because other sims using Vulkan will be much more visualy appealing
I want know why fps is low and my hardware not working on full load
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