Yes, we needed inertial speed/1000 here, right?
Yes, that is perfect, thanks
And in MM 304, it should be the Earth relative speed ( vtrue-fps in Jsbsim/velocities)
Really nice for the correction, useful for TAL capabilities after MECO
The only situation I remember where manual trim was needed was when rudder and elevons fight for lateral control, each trying to cancel each other. I know the kind of situation actually can arise in the simulation, but I find it (luckily...) hard to trigger it
Indeed, me too. Rudder and ailerons trimming in the same way when rudder activated too early due to low speed at high altitude ( like RTLS) to cancel the sideslip, but with the opposite effect actually ( something like that)
Anyway, never encountered that so far.
The only interest I would see could be for manual trimming in pitch in CSS manual phase to release pressure on the stick and the bip trim on the stick that controls a rate of derotation ( 2 or 3 ° s if I remember well) to avoid hard touchdown of the nosewheel.