Figaro wrote in Thu Mar 28, 2019 5:11 am:13L/31R is a disused runway. Not sure how best to handle it. Leave it like this and modeling big X's is my idea - unless theres a better solution. Probably rework it in WED I guess, not too sure.
I would lean toward reality. If the real pavement has been torn up, then remove it completely. If the pavement still exists with big X's, then go that route.
Figaro wrote in Thu Mar 28, 2019 5:11 am:With a save tool, I'd adjust the surrounding tile as needed and go from there.
Preferred approach would be to regenerate the surrounding terrain rather than manually adjusting it around the airport keep. Then there is also the problem with the tile boundaries also needing manual adjustment to remove seams.
Figaro wrote in Thu Mar 28, 2019 5:11 am:With WED, the online genapts tool and a save function with FGBlenderTools I'd be able to update layouts and scenery as I need very easily - and all well within my technical ability. Regenerating the scenery through TerraGear is beyond me - I've never got it to work as I've needed it.
I'd be interested to know where the technical challenge exists. Is it with compiling the terragear tools, or more with the proper usage of the tools?
Adding the BTG Save feature is a relatively simple task, so I'll add it to my todo list. Just be aware that manual edits would be lost during a World Scenery release... but that may not be a bad thing since you are trying to fix things that were not generated well to begin with. It is a also a future concern because there is still a lot of work needed to prepare for a World Scenery release, but progress is being made.