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Space Shuttle - Bugfixes

Discussion about development and usage of spacecraft

Re: Space Shuttle - Bugfixes

Postby GinGin » Sat Jan 26, 2019 2:19 pm

I've just checked that - firing the RCS for 10 seconds gave me 5.4 ft/s additional velocity and I saw all four backward firing jets go off.


Indeed, I didn't press enough long on the keyboard touch apparently. I thought that it was on/off with no modulation capacity.
It works nicely for me now, thanks for the double check

I got that:

Image

Do you get that also?




I will do some more tests for the BPV. At which distance from ISS did you try it?

Edit: I tested it below 20 kfeet and it worked well sense wise.
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Re: Space Shuttle - Bugfixes

Postby Thorsten » Sun Jan 27, 2019 7:44 am

You can't look at the thruster firing visuals, there is only one flame visual that will be shown whenever one of the backward (sideward, downward, upward,...) firing thrusters is active, you need to look into the FDM firing properties to see which ones ignite (in theory they can ignite fine without a visible flame if the animation part is buggy).
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Re: Space Shuttle - Bugfixes

Postby GinGin » Sun Jan 27, 2019 1:40 pm

Alright, problem solved so :)
I got the 0.6 fps² ish when pressing the translation button long enough, thanks.
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Re: Space Shuttle - Bugfixes

Postby qantas747400 » Fri Mar 08, 2019 9:52 am

downloaded from the application itself, crashes at finalizing subsystems, flightgear 2018,3,2
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Re: Space Shuttle - Bugfixes

Postby Thorsten » Fri Mar 08, 2019 10:31 am

Can't do anything without more info like a log message, anderror or something similar, the commandline used, some system specs,... as it doesn't happen here, sorry.
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