I see on your screen that item 17 through 20 where you specify where you want to be relative to the target wasn't fed. Did you make some entry and then after item 28 it disappears ?
How could I make font looks bolder, is it possible to change Canvas resolution so it matches GPC output? Why lines are missing in the Font = 1 option, but available in font = 0? How can I modify the svg to better tailor the different modes? (specially MEDS displays, which look a bit different from the real ones)
"Competence" (e.g. Orbiter)
The first on board targeted burn was relatively close in real, 60 km away from the target ( 200 kfeet ish). At which distance did you try the first spec 34 burn?
So either we set Delta T and T2 will be equal to T1 plus Delta T or we put already a T2 without Delta T.
Do you think it would be possible to know the delta angle between the chaser and target , to do a proper phasing and know how many degrees we need to catch up per orbit by adjusting the shape of our orbit?
You actually have to get a font editor of your choice and start modifying the font (add the missing pieces like the greek letters for instance) and make it bolder - the SVG or canvas level can't help you, it's just using the font 'as is'
That's a pain, specially make it bolder, and it would still be shown unrealistically crisp. I expect canvas to render the vector graphics into a bitmap to apply to texture. Wouldn't be possible to control this low-level process and render the vector graphics into lower resolutions?
that's how they control the image in the MEDS, and results are quite good in my opinion (compared with the real thing
curvilinear coordinate systems
When roll is way off, you're likely suffering from integrator windup of some sort (?) What was the control mode (shown in the upper left of the FG-native HUD overlay that you get by pressing 'h') - did that properly switch to an orbital DAP?
This message appears only when the pressure built up, I guess the elevons start to be efficient to control roll. From that on, even staying in OPS 304 and putting roll to CSS, the RCS roll thrusters do not fire anymore. Switching to OPS 301, the roll RCS remains off.
setprop("/fdm/jsbsim/systems/fcs/rcs-roll-mode", 1);
setprop("/fdm/jsbsim/systems/fcs/rcs-pitch-mode", 1);
I think that in game Checklist are sufficient, showing the vital actions to be done to succeed a Shuttle mission without overwhelming the player with advanced stuff that are not vitals and that can be a game breaker
setprop("/fdm/jsbsim/systems/fcs/rcs-roll-mode", 1);
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