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Clustered Forward Rendering

An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!

Re: Clustered Forward Rendering

Postby Richard » Tue Jan 15, 2019 11:43 pm

Getting the list should be reasonably(!) easy as ISTR that we have a bit to identify lights - and some of the work I did a while back on Rembrandt added an extra bit to identify geodes that would be related to post processing (although I never got it all working this part did work).

As for the light volume; firstly can be simplify it down to be something like a triangle that has an elevation range and then possible round the volume at the extents. I think Thorsten may have done something similar with the ALS procedural lights - but it's been a while since I looked at that.
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