AAL545 wrote in Mon Dec 31, 2018 2:11 am:I'm replying to my post from June 2018 regarding landing gear on B777 not showing properly over MP, ...
legoboyvdlp wrote in Mon Dec 31, 2018 1:03 pm: That is, the developer was not as stupid as to not straighten them on the ground... ) S
So the gear tilting simply needs to be added to the list of properties that are transmitted over multiplayer.
jomo wrote in Mon Dec 31, 2018 4:17 pm:But I am convinced a model-designer should make sure all his proposed functions do work inside the user-environment
It's not that simple.
AAL545 wrote in Sun Jan 06, 2019 3:25 pm:Again, if this is available then I need someone to lead me in the right direction and show me what to do on my end.
BEL ISAAK wrote in Sun Jan 06, 2019 6:38 pm:On the 777's landing gear: I' m going through a very stressful time now, but if I find some spare time I'll take a look at it and try to fix it in FGAddon.
On a completely different note;
could be that the 777 model simply doesn't transmit the property at all
why I don't recall but I'll look for that comment and will post it.the newer MP protocol was changed in how many messages are being sent
remember, the MP protocol has fixed sized packets it sends... if a craft tries to send to much, the packets will be truncated... that could easily lead to problems like this...
2017.3 Changes
New property /sim/multiplay/transmit-only-generics, when this is set only the position header, all of the sim/multiplay/generic/ and instrumentation/transponder/ are transmitted over MP. This is intended to allow models to use an alternative encoding (such as the Emesary PropertyNotification) to transmit a well known (to the model) list of properties packed into the generic properties.
The maximum size of a string was also increased to 768 bytes (from 128).
Using the Emesary Multiplayer Bridge[1][2] is an effective way to transmit more properties using less space[3]; however if the transmit filter property base[4] is also set to say 10000 or higher then only the really important properties will be available to other craft.
AAL545 wrote in Mon Jan 07, 2019 12:45 am:Okay this is what I have found.remember, the MP protocol has fixed sized packets it sends... if a craft tries to send to much, the packets will be truncated... that could easily lead to problems like this...
Posted by kwitty42.2017.3 Changes
New property /sim/multiplay/transmit-only-generics, when this is set only the position header, all of the sim/multiplay/generic/ and instrumentation/transponder/ are transmitted over MP. This is intended to allow models to use an alternative encoding (such as the Emesary PropertyNotification) to transmit a well known (to the model) list of properties packed into the generic properties.
The maximum size of a string was also increased to 768 bytes (from 128).
Not sure who posted this one!Using the Emesary Multiplayer Bridge[1][2] is an effective way to transmit more properties using less space[3]; however if the transmit filter property base[4] is also set to say 10000 or higher then only the really important properties will be available to other craft.
Posted by Richard.
AAL4955
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