Board index FlightGear Development Aircraft

IDG A32X Development Archive - Closed

Questions and discussion about creating aircraft. Flight dynamics, 3d models, cockpits, systems, animation, textures.

Re: IDG A32X Development

Postby V12 » Sun Dec 16, 2018 6:50 pm

lego :
If yanfiz uses Linux, there is possibility of bad texture name for contaril clouds. When I worked on Concorde's contrails, I made similar texture name mistake.
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
Joined: Thu Jan 12, 2017 5:27 pm
Location: LZIB
Callsign: BAWV12

Re: IDG A32X Development

Postby yanfiz » Sun Dec 16, 2018 6:57 pm

@legoboyvdlp

Code: Select all
--enable-fullscreen
--prop:/earthview/cloud-normal-flag=true
--prop:/earthview/normal-flag=true
--prop:/environment/volcanoes/enable-volcanoes=1
--prop:/local-weather/config/detailed-terrain-interaction-flag=true
--prop:/local-weather/config/generate-cloud-shadows=true
--prop:/local-weather/config/generate-thermal-lift-flag=true
--prop:/local-weather/config/large-scale-persistence=2
--prop:/local-weather/config/max-vis-range-m=125000
--prop:/local-weather/config/realistic-visibility-flag=true
--prop:/local-weather/config/small-scale-persistence=1
--prop:/local-weather/config/wind-model="constant in tile"
--prop:/nasal/jetways/enabled=true
--prop:/sim/current-view/field-of-view-compensation=true
--prop:/sim/gui/dialogs/metar/mode/global-weather=0
--prop:/sim/gui/dialogs/metar/mode/local-weather=1
--prop:/sim/hud/enable3d[1]=true
--prop:/sim/menubar/autovisibility/enabled=true
--prop:/sim/rendering/clouds3d-enable=true
--prop:/sim/rendering/clouds3d-vis-range=125000
--prop:/sim/rendering/distance-attenuation=true
--prop:/sim/rendering/enhanced-lighting=true
--prop:/sim/rendering/filtering=16
--prop:/sim/rendering/headshake/enabled=true
--prop:/sim/rendering/horizon-effect=true
--prop:/sim/rendering/multi-sample-buffers=true
--prop:/sim/rendering/multi-samples=4
--prop:/sim/rendering/precipitation-enable=true
--prop:/sim/rendering/precipitation-gui-enable=true
--prop:/sim/rendering/random-buildings=true
--prop:/sim/rendering/random-vegetation-shadows=true
--prop:/sim/rendering/scenery-path-suffix/enabled=true
--prop:/sim/rendering/scenery-path-suffix[1]/enabled=true
--prop:/sim/rendering/shaders/clouds=1
--prop:/sim/rendering/shaders/crop=1
--prop:/sim/rendering/shaders/custom-settings=true
--prop:/sim/rendering/shaders/forest=1
--prop:/sim/rendering/shaders/landmass=6
--prop:/sim/rendering/shaders/model=3
--prop:/sim/rendering/shaders/skydome=true
--prop:/sim/rendering/shaders/transition=6
--prop:/sim/rendering/shaders/urban=5
--prop:/sim/rendering/shaders/vegetation-effects=1
--prop:/sim/rendering/shaders/water=5
--prop:/sim/rendering/shaders/wind-effects=2
--prop:/sim/rendering/specular-highlight=true
--prop:/sim/rendering/static-lod/bare=125000
--prop:/sim/rendering/vegetation-shadows=1
--prop:/sim/sound/aimodels/enabled=true
--prop:/sim/sound/aimodels/volume=1
--prop:/sim/sound/atc/volume=1
--prop:/sim/sound/avionics/volume=1
--prop:/sim/sound/effects/volume=1
--prop:/sim/sound/volume=0.75
--random-wind


@V12

Windows 10
yanfiz
 
Posts: 118
Joined: Fri Apr 03, 2015 3:27 am

Re: IDG A32X Development

Postby legoboyvdlp » Sun Dec 16, 2018 7:10 pm

Thank you... not seeing anything htere...

Can you try turning sim/rendering/filtering to e.g. 1 to see if that has any effect? Of maybe multisampling? All I can think of is maybe it doesn't work well with that on your system.
User avatar
legoboyvdlp
 
Posts: 7981
Joined: Sat Jul 26, 2014 2:28 am
Location: Northern Ireland
Callsign: G-LEGO
Version: next
OS: Windows 10 HP

Re: IDG A32X Development

Postby Thecaptain » Sun Dec 16, 2018 7:25 pm

Hello, I have the same problem but on Mac, although with the A33x no problem.
Thecaptain
 
Posts: 18
Joined: Sun Feb 04, 2018 1:32 am

Re: IDG A32X Development

Postby yanfiz » Sun Dec 16, 2018 8:31 pm

I tried the settings you suggested, legoboyvdlp :

Code: Select all
--prop:/sim/rendering/filtering=1
--prop:/sim/rendering/multi-sample-buffers=false
--prop:/sim/rendering/multi-samples=1


Image

And on my other favourite aircraft with my usual custom settings :

Image
yanfiz
 
Posts: 118
Joined: Fri Apr 03, 2015 3:27 am

Re: IDG A32X Development

Postby legoboyvdlp » Sun Dec 16, 2018 9:09 pm

I'm seeing it here too now -- this is on 2018.4.

What versions are you both running?
User avatar
legoboyvdlp
 
Posts: 7981
Joined: Sat Jul 26, 2014 2:28 am
Location: Northern Ireland
Callsign: G-LEGO
Version: next
OS: Windows 10 HP

Re: IDG A32X Development

Postby Ysop » Sun Dec 16, 2018 9:51 pm

I just had my first ride in the IDG-32X.

Amazing, what is programmed into it.

While going to the extremes with the rudder just to try it out, alpha floor protection kicked in and went to full GA-thrust.

Having no idea how to reset it to manual thrust, I went digital with the engines, meaning on and off. Maybe this the idea behind FADEC.

With both engines off, you can see the RAT being deployed on the belly.

Amazing.

I am just not sure, if this flight will have a successive ending ;-)
User avatar
Ysop
 
Posts: 1348
Joined: Thu Oct 25, 2018 10:06 pm
Version: 2020.3.18
OS: ubuntu 22.04

Re: IDG A32X Development

Postby Octal450 » Sun Dec 16, 2018 10:13 pm

Hello Knüppelrührer I am so glad for your enjoyment!

If you want the thrust to be controlled manually, you must switch the A/THR off. Otherwise, when in the A/THR range (IDLE-CL, or IDLE-MCT with one engine out), the A/THR will be controlling the thurst. Keep in mind that if you are in the OP CLB or OP DES modes, the thrust will be in THR CLB or THR IDLE modes, and expecting to hold airspeed with pitch. If you wish to revert to SPEED (or MACH), either select another pitch mode like V/S, or turn off all APs and FDs.

I think the contrails may be path issue. I am going to check.

Kind Regards,
Josh
Skillset: JSBsim Flight Dynamics, Systems, Canvas, Autoflight/Control, Instrumentation, Animations
Aircraft: A320-family, MD-11, MD-80, Contribs in a few others

Octal450's GitHub|Launcher Catalog
|Airbus Dev Discord|Octal450 Hangar Dev Discord
User avatar
Octal450
 
Posts: 5583
Joined: Tue Oct 06, 2015 1:51 pm
Location: Huntsville, AL
Callsign: WTF411
Version: next
OS: Windows 11

Re: IDG A32X Development

Postby yanfiz » Sun Dec 16, 2018 10:42 pm

legoboyvdlp wrote in Sun Dec 16, 2018 9:09 pm:I'm seeing it here too now -- this is on 2018.4.

What versions are you both running?


FlightGear is 2018.3.1.

IDG-A32X is 4710.

777 is 2018-Oct-22 13:02:02 (from http://mirrors.ibiblio.org/flightgear/f ... ft/777.zip).
yanfiz
 
Posts: 118
Joined: Fri Apr 03, 2015 3:27 am

Re: IDG A32X Development

Postby Octal450 » Mon Dec 17, 2018 3:06 am

I found the issue, it was my fault. Fixed in 4711. I also refined the update dialog to provide more information:

Image

Kind Regards,
Josh
Skillset: JSBsim Flight Dynamics, Systems, Canvas, Autoflight/Control, Instrumentation, Animations
Aircraft: A320-family, MD-11, MD-80, Contribs in a few others

Octal450's GitHub|Launcher Catalog
|Airbus Dev Discord|Octal450 Hangar Dev Discord
User avatar
Octal450
 
Posts: 5583
Joined: Tue Oct 06, 2015 1:51 pm
Location: Huntsville, AL
Callsign: WTF411
Version: next
OS: Windows 11

Re: IDG A32X Development

Postby yanfiz » Mon Dec 17, 2018 7:04 am

Oh, thank you very much! Best 8)
yanfiz
 
Posts: 118
Joined: Fri Apr 03, 2015 3:27 am

Re: IDG A32X Development

Postby V12 » Mon Dec 17, 2018 3:32 pm

Knüppelrührer wrote in Sun Dec 16, 2018 9:51 pm:Amazing, what is programmed into it.

Today, IDG's A3xx family is the best developed airliner.
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
Joined: Thu Jan 12, 2017 5:27 pm
Location: LZIB
Callsign: BAWV12

Re: IDG A32X Development

Postby Octal450 » Mon Dec 17, 2018 4:03 pm

No worries! Thanks for bring it to our attention.

Thanks V12 :)

Kind Regards,
Josh
Skillset: JSBsim Flight Dynamics, Systems, Canvas, Autoflight/Control, Instrumentation, Animations
Aircraft: A320-family, MD-11, MD-80, Contribs in a few others

Octal450's GitHub|Launcher Catalog
|Airbus Dev Discord|Octal450 Hangar Dev Discord
User avatar
Octal450
 
Posts: 5583
Joined: Tue Oct 06, 2015 1:51 pm
Location: Huntsville, AL
Callsign: WTF411
Version: next
OS: Windows 11

Re: IDG A32X Development

Postby hendyrix » Fri Dec 21, 2018 7:52 pm

Easily the best aircraft in FlightGear, pretty amazing what you've done. The only criticism I can make is the engine sound spools down very quickly so that the only sound you hear is the apu instantly.
hendyrix
 
Posts: 21
Joined: Sat Feb 18, 2017 1:18 pm

Re: IDG A32X Development

Postby legoboyvdlp » Fri Dec 21, 2018 8:46 pm

This is a limitation of JSBSIM engines, which we can't really do anything about.
2019.1 will bring improved startup times though - and possibly 2019.2 might bring shutdown times, or even 19.1 if I make a pull request to JSBSIM soon enough ;)
User avatar
legoboyvdlp
 
Posts: 7981
Joined: Sat Jul 26, 2014 2:28 am
Location: Northern Ireland
Callsign: G-LEGO
Version: next
OS: Windows 10 HP

PreviousNext

Return to Aircraft

Who is online

Users browsing this forum: No registered users and 13 guests