<ballistic-climb-ang-bias-deg type="double">-7.0</ballistic-climb-ang-bias-deg>
<trajectory-loft-ft type="double">-50000.0</trajectory-loft-ft>
So you want also to dive into the R13 parameters thing?
Concerning the Caution Panel in F7, Freon is well in yellow and not Red even during night
Thorsten, all those labels have a material setting of yellow. Should that be changed to white in the initial blend and .ac?
I also noticed the cw-light-fcs-saturation label had "Restrict Rendering" checked in Blender and thus is probably not in the .ac. Is that intentional?
Try as I might using the material animation I can't get them to look at all like a real lamp. I think this will require a colored label texture or maybe even do it on canvas.
To the degree they're bright, a procedural light overlay might do miracles as well (it clearly did for our other lamps).
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