Hi,
Is Atmospheric light scattering on?
Is the overlay shader on in the shader menu?
Is velcro visuals enabled in the simulation options menu?
As for that I'm not sure if the license allows it, IIRC anything GPL has to stay GPL, right?
I see some missing textures (visible as blue elements on the pic below).
As for that I'm not sure if the license allows it, IIRC anything GPL has to stay GPL, right?
eatdirt wrote in Wed Nov 28, 2018 11:59 pm:@timewind yes, as lego said, you have to switch on shaders. Menu:
View -> Rendering Options -> ALS should be ON and Shader Effects -> Custom settings, all to maximum.
The C/W tone can be silenced and the master alarm red light extinguished by depressing any one of the master alarm push button light indicators; however, the C/W light on panel F7 will remain illuminated until the out-of-tolerance condition is corrected.
Otherwise guys, I have some troubles landing at NOR32 in White Sands, I am systematically very low on energy in the last parts, a few minutes before HAC, the Shuttle looses energy while it is on the nominal trajectory before.
Then I wanted to test without, starting a TAEM to go to White Sands, but funnily enough, I just don't know what to put in --airport=??
I found this which I thought was interesting...
2) Are any of you familiar with Reentry (An Orbital Simulator) project? One guy has been working on it for 4 years so far. Currently, vehicles from Mercury/Gemini and Apollo missions are available (still in Early Access though) and he would like to work on Space Shuttle at some point. Maybe some of you would like to cooperate with him as well in the future?
SpaceShuttle.master_alarm_mngr.unset_alarm();
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