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Ubuntu 18.04 using Turnigy 9XR, OpenTX, Phoenix-sim cable

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Ubuntu 18.04 using Turnigy 9XR, OpenTX, Phoenix-sim cable

Postby paulysa1969 » Thu Nov 08, 2018 12:17 pm

Hi there all. I have installed FlightGear under Ubuntu 18.04. I am a radio-controlled pilot using a Turnigy 9XR with OpenTX and want to connect it using a Phoenix-sim cable. My thoughts are that this cannot be done. Has anyone made this sort of setup work under Ubuntu?

I would be grateful for suggestions.

Thanks
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Re: Ubuntu 18.04 using Turnigy 9XR, OpenTX, Phoenix-sim cabl

Postby Hooray » Fri Nov 09, 2018 4:59 pm

FlightGear itself is highly configurable, and it is trivial to hook up arbitrary input perihpherals to FlightGear such as keyboard, mouse, joysticks/yokes and pedals. In addition, FlightGear supports a plethora of configurable I/O options using so called "protocols", including an XML-configurable protocol system that is called the "generic protocol". Furthermore, even proprietary software/interfaces can be hooked up to FlightGear using a custom hard-coded I/O system.

Therefore, it is highly-likely that you will be able to hook up all sorts of hardware to FlightGear without a problem, i.e. the real question is what kind of I/O options your hardware/middle-ware provides

For starters, I would definitely suggest checking out the wiki, specifically the section about the property tree, fgcommands and bindings. Once you understand how keyboard/mouse and joystick bindings work, you should have a much better understanding of what else is needed.


http://wiki.flightgear.org/Property_tree
http://wiki.flightgear.org/Property_browser
http://wiki.flightgear.org/Input_device
http://wiki.flightgear.org/Bindings
http://wiki.flightgear.org/Generic_Protocol
http://wiki.flightgear.org/Telnet_usage
http://wiki.flightgear.org/Property_Tree/Sockets

(I would recommend, skimming through these articles a few times, but using the suggested order, they will start making more sense once you begin tinkering a bit with the built-in property browser, and the joystick UI - you would probably want to start with a custom/modified input file and then take things from there)

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