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Re: IDG A32X Development

Postby Thecaptain » Tue Oct 30, 2018 1:56 am

Hello,

Would be there an update about the WXR ?

Kind regards,
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Re: IDG A32X Development

Postby Octal450 » Tue Oct 30, 2018 2:52 am

Hi.
There will be an update when I post info that it progressed. Probably will be one of the LAST things to do in the Nav Display, and we aren't working on it yet. Don't expect it anytime soon. But thanks for your interest.

I've been taking a development break recently, I turned 18 yesterday (28th), and been busy with my schooling also. When I'm back to it, I'll be continuing my recent FMGS work, hopefully getting it much farther along and possible ready for testing in the dev branch. There may be other fixes in the meantime ;)

Kind Regards,
josh
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Re: IDG A32X Development

Postby V12 » Tue Oct 30, 2018 11:30 am

Tested again, today with screenshots :
Near RTT :
Image

Some seconds after RTT, You can see W751 as active waypoint :
Image

Then tested with Concorde, this a/c perfectly followed route - few seconds after RTT :
Image

BTW, Apls in autumn are beautifull in the FG...

EDIT :
737-800YV skips WI750 too.
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Re: IDG A32X Development

Postby Octal450 » Tue Oct 30, 2018 7:32 pm

The reason it skips is because the turn of 180 deg to the next waypoint must not be possible within the AP thinks its limits are.

http://prntscr.com/lcdwlw

The AP computes when it needs to turn, and since this turn is extremely tight, the system probably thinks it needs alot more time ahead to make it. Once the FMGS system has progressed significantly, I will plan to make the AP track the actual line itself, instead of just the corrected course for the waypoint. Perhaps that helps.

The Concorde doesn't have this issue because it uses the default route manager "overun and turn back" method, which is not done in real life unless specifically required.

In the meantime: http://prntscr.com/lce061
I should clamp this value, it should not advance 508nm away, that is stupid. I will do some tests and find out what the maximum value should be. That should help.

Kind Regards,
Josh
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Re: IDG A32X Development

Postby Hooray » Tue Oct 30, 2018 7:41 pm

it0uchpods wrote in Sat Sep 29, 2018 2:26 am:Nikoladis has figured out how to make a live canvas be presented in a dialog without any FPS drop, etc,


If you have figured out something new, it would seem like a good idea to share your findings to see if they make sense and can be documented accordingly.
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
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Re: IDG A32X Development

Postby V12 » Wed Oct 31, 2018 5:39 am

Yes, Concorde uses default route manager, but has waypoint prediction based on groundspeed. For low speed is prediction 0 - 1 nm, maximum 10 nm for Mach 2. Default prediction was 0.5 nm and that value was too low for some circling approach or SIDs. I know, Concorde was not builded for tight turns like Corvus Racer...
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Re: IDG A32X Development

Postby Darkriser » Wed Oct 31, 2018 9:21 am

V12 wrote in Mon Oct 29, 2018 7:04 pm:Strange behaviour of the A32x autopilot

Isn't this related to my questions regarding fly-over WPTs here?
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Re: IDG A32X Development

Postby V12 » Wed Oct 31, 2018 9:38 am

Yes, it is possible. On my previous test (described at viewtopic.php?p=327040#p327040) routefollow was flawless. But the leg's angles was under 45 degrees.
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Re: IDG A32X Development

Postby sidi762 » Wed Oct 31, 2018 3:06 pm

Happy birthday Josh! (though it's a little late) Congrats that you're 18!
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Re: IDG A32X Development

Postby Octal450 » Wed Oct 31, 2018 4:23 pm

Thank you :)

J
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Re: IDG A32X Development

Postby Captain97 » Tue Nov 06, 2018 11:38 pm

Josh, I'm just wondering, do you ever plan on doing the A350?
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Re: IDG A32X Development

Postby merspieler » Tue Nov 06, 2018 11:40 pm

to quote josh
it0uchpods [11:58 PM]
right now the plans are A32X = 320, 319, 321, 318, 320neo, 321neo, 321LR. A33X = 332, 333, 332F, 332MRTT. Then also the MD-1X = MD-11, MD-11F, MD-11ER, MD-11CF, MD-10-10, MD-10-10F, MD-10-30, MD-10-30F.

The next projects after this are secret for now. :wink: you'll know when it's release. (edited)
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Re: IDG A32X Development

Postby Captain97 » Wed Nov 07, 2018 12:07 am

Alright
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Re: IDG A32X Development

Postby Octal450 » Wed Nov 07, 2018 5:02 am

Sorry for the disappointment -- but I can't work magic! ;)

Thanks to Jonathan's report, I found a issue with the FBW CStar Pitch Logic causing oscillations at high speeds when commanding pitch inputs. It is now fixed!

Kind Regards,
Josh
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Re: IDG A32X Development

Postby Octal450 » Fri Nov 09, 2018 2:43 am

Forgot to mention, the A32X project turned 2 years old last Monday!

Thanks for the continued support everyone!

Kind Regards,
IDG Team
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