2nd type is enabled by uncommenting XML text file.
To uncomment: In yourFGdirectory/data/Materials/Regions/global-summer.xml turn this text..:
- Code: Select all
<load-resistance>1e30</load-resistance>
<!-- uncomment this to get volumetric grass on airport keep-->
<!--
<wood-coverage>10.0</wood-coverage>
<tree-texture>Trees/grass_blades.png</tree-texture>
<tree-varieties>1</tree-varieties>
<tree-range-m>200.0</tree-range-m>
<tree-height-m>0.3</tree-height-m>
<tree-width-m>1.0</tree-width-m>
<tree-effect>Effects/tree-grass</tree-effect>
-->
</material>
..into this text:
- Code: Select all
<load-resistance>1e30</load-resistance>
<!-- uncomment this to get volumetric grass on airport keep-->
<wood-coverage>10.0</wood-coverage>
<tree-texture>Trees/grass_blades.png</tree-texture>
<tree-varieties>1</tree-varieties>
<tree-range-m>200.0</tree-range-m>
<tree-height-m>0.3</tree-height-m>
<tree-width-m>1.0</tree-width-m>
<tree-effect>Effects/tree-grass</tree-effect>
</material>
2nd type uses similar tech to forests. It's also suitable for weeds etc.
Both types work well together. LOWI. This is a good spot to show contrast of volumetric grass against footpath (enlarge images to see fine detail in FG):
Close up. Contrast between the shadowed and lit mountain:
Leaves beginning to change color with season - in deciduous tree species and grass, but not evergreen trees. Rain from cloud overhead & clear sky ahead:
Autumn morning. Leaves have changed colour. Mossy and wet footpath:
Ground is also very wet beneath grass. Puddles can be seen more clearly at different sun/eye angle:
Sunset. Grass reacts to the turbulent windfield, swaying to the left:
Morning:
In both pictures the light bathing the craft turns more reddish as the sun dips lower. Sunset & sunrise are similar. Higher frequency parts have been scattered out of the way during the path through thick atmosphere (outscattered):
Even redder as the sun dips lower. C172p's interior lighting is visible on the seat & door:
Newer grass on it's own (LIRQ/Aircrane):
Inn river winds through Innsbruck. Terrasync has OSM2City buildings & major roads for LOWI(?). I think minor roads from an old separate download. Wiki link for old LOWI scenery seems dead. Also have Project 3000 installed.
Old screenshots. IIRC was testing switching scenery to newer road effect manually. I think other settings were low & this was before buildings in Alps was added to terrasync.
Imgur album with a few more screens.
From the perspective of a newcomer with limited time in FG still, combination of all aspects in motion is incredibly compelling
Kind regards