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Pixelated screen with Flightgear 2018.1.1

Graphics issues like: bad framerates, weird colors, OpenGL errors etc. Bad graphics ar usually the result of bad graphics cards or drivers.
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In order to help you, we need to know a lot of information. Make sure to include answers to at least the following questions in your initial post.

- what OS (Windows Xp/Vista, Mac etc.) are you running?
- what FlightGear version do you use?
- what graphics card do you have?
- does the problem occur with any aircraft, at any airport?
- is there any output printed to the console (black window)?
- copy&paste your commandline (tick the "Show commandline box on the last page of FGRun or the "Others" section on the Mac launcher).
- please upload a screenshot of the problem.

If you experience FlightGear crashes, please report a bug using the issue tracker (can be also used for feature requests).
To run FlightGear on old computers with bad OpenGL support, please take a look at this wiki article. If you are seeing corrupted/broken textures, please see this article.

Note: If you did not get a reponse, even after 7 days, you may want to check out the FlightGear mailing lists to ask your question there.

Pixelated screen with Flightgear 2018.1.1

Postby carrc99 » Fri Apr 20, 2018 4:17 pm

When I click on "Fly" the next screen I get is pixelated.
Environment:- Windows 10, AMD CPU, Asus RX 400 graphics card.
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Re: Pixelated screen with Flightgear 2018.1.1

Postby Parnikkapore » Sat Apr 21, 2018 9:40 am

Can you send us a screenshot of
- the pixelated screen
- The settings in your "options" page
?
There are free alternatives to (almost) every program you encounter. You just have to find them.
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Re: Pixelated screen with Flightgear 2018.1.1

Postby Thorsten » Sat Apr 21, 2018 10:15 am

The graphics card sounds like it'll have trouble with anything but very low visual quality settings.
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Re: Pixelated screen with Flightgear 2018.1.1

Postby tdammers » Mon Apr 23, 2018 8:39 am

"Pixelated" sounds like one or more of the following:

- No anti-aliasing enabled. Depending on the graphics card and OS, you have to enable anti-aliasing either in the graphics card driver settings, or in the FG launcher (or command-line options). Without anti-aliasing, you get jarred edges and texturing aliases; anti-aliasing renders the scene multiple times with a tiny offset and then mixes the rendered images together. (This approach is also known as "oversampling".) This takes longer to render, but makes for a much smoother look. Even just 2x oversampling makes a huge difference; but if you can afford the frame rate, 4x would look even better.
- Wrong screen resolution. I don't know how it works on Windows, but generally, using a screen resolution other than the physical one of the monitor in fullscreen mode will lead to scaling artifacts. If the resolution is too low, the rendered image will look blocky or smudgy (depending on the scaling algorithm), if it's too high, some pixels will typically disappear entirely. Both will make things look "pixelated", though in different ways.
- Shader settings. There are 3 rendering engines ("Normal", "ALS", and "Rembrandt"); each of them comes with a bunch of settings that you can tweak, and some can have a big impact on visual quality. So you may want to play with those, too.
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