The test is done by unhooking a wing tank, the tank drops with a ballistic trajectory, until the impact with the ground (the wing tank normally does not explode even if it contains fuel). But there is a flaw, when it comes close to the ground, suddenly, the ground takes on a winter look, but we are in the summer!
I did the test both with a Linux machine with NVIDIA 1050 (4 GB of RAM) and with another Linux machine with only Intel I7 CPU-GPU. But the result has always been to see the snow coming on the ground as if a Warp drive had been activated!
This is the view code for the sub-model view:
- Code: Select all
<view n="100">
<name>Submodel view</name>
<type>lookfrom</type>
<config>
<eye-lat-deg-path>sim/G91/views/view_submodel/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>sim/G91/views/view_submodel/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>sim/G91/views/view_submodel/altitude-ft</eye-alt-ft-path>
<eye-roll-deg-path>sim/G91/views/view_submodel/roll-deg</eye-roll-deg-path>
<eye-pitch-deg-path>sim/G91/views/view_submodel/pitch-deg</eye-pitch-deg-path>
<eye-heading-deg-path>sim/G91/views/view_submodel/heading-deg</eye-heading-deg-path>
<x-offset-m type="double">2</x-offset-m>
<y-offset-m type="double">2</y-offset-m>
<z-offset-m type="double">10</z-offset-m>
<heading-offset-deg> 0.0 </heading-offset-deg>
<at-model type="bool">false</at-model>
<at-model-idx type="int">0</at-model-idx>
<from-model type="bool">false</from-model>
<from-model-idx type="int">0</from-model-idx>
</config>
<dynamic>
<enabled type="bool">false</enabled>
</dynamic>
</view>
Can anyone tell me how to solve this problem? Thank you !
Note:
I have already noted, in the past, this problem with tower views in areas far from take-off.