by wlbragg » Fri Apr 13, 2018 5:31 am
Help!
Does anyone have any idea why a model that is input into the scene using the geo.put_model() function would show up in some locations of the world but not in other locations? Every indication is the model is loaded and should be visible, but it just isn't visible in some locations. I can't make sense of it whatsoever. There is no select condition and the logic that triggers the models insert into the scenery is identical in all situations. What is really perplexing is that it worked in one of the locations at the end of the day one day and the next day, with no modification to the code it quit working in the identical startup and location. I thought maybe it was only in that particular location, even though it worked the day before. But I just found another location where it isn't working.
Anyone who wants a real challenge can download the issue-1037 development repository branch version and try the following locations and see if it works for you. So far this is what I am experiencing.
EDIT:
not working
KEQA - Kansas
FZAA - Congo
HSSS - Sudan
working
SBNT
PHNL
KFSO
PMDY
RPLL
KBWI
KLGA
high in the water
YGLA
low in the water
EINN
The problem object is the mooring buoy. It doesn't appear to matter if you fly to the water or spawn there using either the "auto spawn" or "go now" button. They all either work of fail so I don't think it has anything to do with the re-init.
Conditions to allow setting the anchor buoy are...
heading into the wind between 0 + or - 89 deg
engine off
forward speed < 7kts
wind speed <40
After loading a few more sites I noticed there is some discrepancy in elevation, ie the buoy is loading a little bit lower or higher in the water column, anyone know why that is?
I would appreciate any data points that might help to pin this down.
Kansas and Ohio/Midwest scenery development.
KEQA, 3AU, KRCP Airport Layout
Intel i7/GeForce RTX 2070/Max-Q