by wkitty42 » Fri Feb 16, 2018 8:36 pm
yeah... if this craft is using yasim, this may be the result of some changes but i'm not pointing the finger at anything... i do know that there is code inside the craft that needs to be adjusted to fix this... i don't know if the wingflex module is in FG now and the craft may have an old buggy copy of the wingflex module in itself... if it is in FG, i would guess that it isn't as buggy as it once was... the idea then would be to update the craft to use the module from FGData and see how that works...
i think, but would have to dig to find out, that the pterodactyl and the dragon both use this wingflex module... but something else is telling me they're using the wingflapping shader...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."