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Re: IDG A32X Development

Postby Hooray » Sun Jan 28, 2018 7:22 pm

Feel free to share the file/differences - there's certainly some room for improvement here.
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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Re: IDG A32X Development

Postby V12 » Sun Jan 28, 2018 8:12 pm

Modified controller is in my concorde git repository.
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Re: IDG A32X Development

Postby CaptB » Sun Jan 28, 2018 9:46 pm

Will be done with the mechanical parts probably by the end of the week(if life won't interrupt again):

Image
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Re: IDG A32X Development

Postby Octal450 » Mon Jan 29, 2018 12:08 am

Thanks Milo.

@V12, @Hooray
As we don't use the ND in FGDATA (because that one is much less developed, and much less realistic), so that is. I will get it fixed sometime, but have your patience.

Kind Regards,
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Re: IDG A32X Development

Postby V12 » Mon Jan 29, 2018 7:23 am

Don't worry, my patience is good and I have workaround described in previous posts.
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Re: IDG A32X Development

Postby Octal450 » Sun Feb 04, 2018 11:33 pm

BTW, I am not dead, I am worse sick and not able to develop much at the moment.

Assuming I get better, development will be resumed if possible.

Kind Regards,
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Re: IDG A32X Development

Postby Octal450 » Wed Feb 07, 2018 1:26 am

Image

I have redesigned the error system, it should give you more useful information, as to the cause of an error.

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Re: IDG A32X Development

Postby Octal450 » Sun Feb 11, 2018 5:44 pm

To people complaining about gear not working: This is likely due to someone using an old version of the aircraft, before I fixed the multiplayer stuff. I am not able to duplicate any reports of this error on my test machines.

Development is severely slowed or stopped at the moment due to personal reasons. It will continue when/if possible. Thank you for your continued support.

Kind Regards,
Josh
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Re: IDG A32X Development

Postby japanair772 » Tue Feb 13, 2018 12:29 am

Hope ur OK :)
Thank
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Re: IDG A32X Development

Postby legoboyvdlp » Tue Feb 13, 2018 1:08 pm

Attn: it has come to our attention that at times you may get a system files damaged error when starting at default airports such as Prague. The solution is to go to another airport, then go back to the original airport. This is due to a FlightGear error, not an error on our part ;)

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Re: IDG A32X Development

Postby wkitty42 » Tue Feb 13, 2018 4:10 pm

a flightgear error? pray tell what it is...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: IDG A32X Development

Postby Octal450 » Tue Feb 13, 2018 4:26 pm

Its due to nasal errors of some sort or something like that. Don't remember. When you got to another airport, it stops erroring, and even if you go back to the default, it works fine.

Working code stops working for no known reason, then starts working once you leave the default airport. Since the code stops working, several files fail to load, so you get a Mismatch error (247).

Kind Regards,
Josh
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Re: IDG A32X Development

Postby wkitty42 » Tue Feb 13, 2018 9:02 pm

ahhh... ok...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: IDG A32X Development

Postby Octal450 » Wed Feb 14, 2018 1:03 am

Yep. We try to find the cause if possible.

However, continuing to fly with these files (FADEC, and libraries most affected), could cause big problems, so I started checking for files (like classroom attendance list). If any is missing or not fully loaded (so, parsed with no errors), you will get a Mismatch (247).

Kind Regards,
Josh
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Re: IDG A32X Development

Postby wkitty42 » Wed Feb 14, 2018 4:46 pm

sounds like a bug overwriting memory where those files would be stored...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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