by wkitty42 » Fri Feb 16, 2018 3:30 pm
that sounds like something isn't being initialized properly... it could be that something is missing in the canvas set up in the craft code... i've seen similar in years past in other projects where we could do Y without having to first do X but then more additions and enhancements required us to have to do X before Y... then again, it could be something in memory is being overwritten because someone didn't think to check the size of the buffer before stuffing something too large into it... that's a classic buffer overrun and one of the easiest things to check for BEFORE writing to the buffer...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."