Our maker group has a video game adapted with special hardware to make a VR Dragon.
Last night it was suggested to use Flight Gear in place of the Unity Game so as to make it a GPL project.
I am unfamiliar with CURRENT flight and simulators but loaded from repository Flight Gear on Ubuntu Studio 17.10.
I was able also to add the FGMEMBERS/Pterosaur from GITHUB.
I started the simulator and got the Pterosaur to move although invisible.
I tried to silence the radio reports that kept looping.
Now I am back to Cessna tutorial but wonder how long it will take to fly the Pterosaur with or custom HUD system.
I am 66 tears old and flew a simulator in the 1980's.
In 2000's I was into driving simulator racer.nl.
I can be taught but need a little assistance.
I tried the tutorial but the tires are sunk in the ground and can't get past pre-flight checklist REMOVE WHEEL CHOCKS !
Are there any graphics to explain the control designs to help visualize where things are in contributed aircraft as odd as the Pterosaur ?