Operating System The problem occurs almost identically in Windows 10 and Ubuntu 17.10 Artful Aardvark.
Changing the battery charger. I had the impression that the CPU temperature was a possible cause, but the system crashes even at low CPU temperatures.
Changing from Weyland to X and viceversa. No way.
All possible combination of parameters. The only aircraft working is the UFO.
The log files don't seem to indicate what is happening, at least to me.
I ran all possible tests on the graphic cards. The most complete one seems to be glmark2 which gives a score of 2389. Not so bad.
Here is a brief description of my notebook.
- Code: Select all
HP Envy 1010 el notebook
RAM 8 GB
OS Ubuntu 17.10 64 bit
*-cpu
product: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
vendor: Intel Corp.
physical id: 1
bus info: cpu@0
size: 2592MHz
width: 64 bits
*-display
description: VGA compatible controller
product: Broadway PRO [Mobility Radeon HD 5850]
vendor: Advanced Micro Devices, Inc. [AMD/ATI]
physical id: 0
bus info: pci@0000:01:00.0
version: 00
width: 64 bits
clock: 33MHz
description: Audio device
product: 5 Series/3400 Series Chipset High Definition Audio
vendor: Intel Corporation
physical id: 1b
bus info: pci@0000:00:1b.0
version: 05
width: 64 bits
clock: 33MHz
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD JUNIPER (DRM 2.50.0 / 4.13.0-21-generic, LLVM 5.0.0)
GL_VERSION: 3.0 Mesa 17.2.2
[build] use-vbo=false: FPS: 2691 FrameTime: 0.372 ms
[build] use-vbo=true: FPS: 3895 FrameTime: 0.257 ms
[texture] texture-filter=nearest: FPS: 3806 FrameTime: 0.263 ms
[texture] texture-filter=linear: FPS: 3759 FrameTime: 0.266 ms
[texture] texture-filter=mipmap: FPS: 3842 FrameTime: 0.260 ms
[shading] shading=gouraud: FPS: 3449 FrameTime: 0.290 ms
[shading] shading=blinn-phong-inf: FPS: 39 FrameTime: 25.641 ms
[shading] shading=phong: FPS: 1260 FrameTime: 0.794 ms
[shading] shading=cel: FPS: 1238 FrameTime: 0.808 ms
[bump] bump-render=high-poly: FPS: 2090 FrameTime: 0.478 ms
[bump] bump-render=normals: FPS: 3867 FrameTime: 0.259 ms
[bump] bump-render=height: FPS: 3833 FrameTime: 0.261 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3651 FrameTime: 0.274 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1960 FrameTime: 0.510 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3243 FrameTime: 0.308 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1506 FrameTime: 0.664 ms
[desktop] effect=shadow:windows=4: FPS: 1683 FrameTime: 0.594 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 408 FrameTime: 2.451 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 489 FrameTime: 2.045 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 437 FrameTime: 2.288 ms
[ideas] speed=duration: FPS: 217 FrameTime: 4.608 ms
[jellyfish] <default>: FPS: 2792 FrameTime: 0.358 ms
[terrain] <default>: FPS: 0 FrameTime: inf ms
[shadow] <default>: FPS: 1282 FrameTime: 0.780 ms
[refract] <default>: FPS: 430 FrameTime: 2.326 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3536 FrameTime: 0.283 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3543 FrameTime: 0.282 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3530 FrameTime: 0.283 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3541 FrameTime: 0.282 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3535 FrameTime: 0.283 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3545 FrameTime: 0.282 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3555 FrameTime: 0.281 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2213 FrameTime: 0.452 ms
=======================================================
glmark2 Score: 2389
Could the 0 FPS for terrain shading possibly be an issue ?
I would be very grateful for any possible suggestion aimed at solving the problem
Thank you
Ponipei