by wkitty42 » Thu Nov 30, 2017 7:46 am
ahhhh... you're talking about exposing more of the properties than are already exposed... that's something that has twisted me for a while... i'd like to see a lot more information in the property tree for the AI craft... like their origin and destination airports, takeoff and landing times from the schedules, which craft and livery, and more things like that... there's work being done to add lights to the AI craft... so far they work pretty well but with access to other properties, they would be much better... it would also be nice for the AI craft to use flight plans... FG can already create routes from origin to destination and it would be nice for the AI craft to fly routes like we do instead of their simplistic ballistic path... having flown quite many hours in the UFO tailing AI craft, sometimes it would be nice to simply do up a flight plan (which should be the same as the one the AI craft would use) and fly that at the same speed as the AI... if we're 1000 feet off the craft's right side, we should be able to stay there all the way to the destination...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."