I try to start with option:
--log-level=debugWhen with the view I point a location with trees, only for the first time, the system load the trees data:
- Code: Select all
Building LOD Drawables: 3
Building LOD Drawables: 3
Building LOD Drawables: 3
SGMaterialCache::~SGMaterialCache() size=291
FGStgTerrain::get_elevation_m: alt 235.696 no material
FGStgTerrain::get_elevation_m: alt 233.35 no material
FGStgTerrain::get_elevation_m: alt 220.947 no material
FGStgTerrain::get_elevation_m: alt 235.379 no material
Random Buildings: 0
Dropped due to mask: 0
Dropped due to random object: 0
Dropped due to other buildings: 0
Random Buildings: 0
Dropped due to mask: 0
Dropped due to random object: 0
Dropped due to other buildings: 0
Building material 0x7fc7c1ecf780
Building texture 0x7fc788f2ef40
Building fractions 0.9 0.1
Random Buildings: 0
Dropped due to mask: 0
Dropped due to random object: 0
Dropped due to other buildings: 0
Tree texture /media/lab_risv01/Salvataggi/backup/fgfs/install/flightgear/fgdata/Textures/Trees/mixed-alt.png
Tree effect Effects/tree-european-mixed
Tree texture /media/lab_risv01/Salvataggi/backup/fgfs/install/flightgear/fgdata/Textures/Trees/deciduous-alt.png
Tree effect Effects/tree-european-deciduous
Tree texture /media/lab_risv01/Salvataggi/backup/fgfs/install/flightgear/fgdata/Textures/Trees/coniferous-alt.png
Tree effect Effects/tree
Tree texture /media/lab_risv01/Salvataggi/backup/fgfs/install/flightgear/fgdata/Textures/Trees/mixed-alt.png
Tree effect Effects/tree
Tree texture /media/lab_risv01/Salvataggi/backup/fgfs/install/flightgear/fgdata/Textures/Trees/mixed-alt.png
Tree effect Effects/tree-european-mixed
Tree texture /media/lab_risv01/Salvataggi/backup/fgfs/install/flightgear/fgdata/Textures/Trees/mixed-shrub.png
Tree effect Effects/tree
Tree texture /media/lab_risv01/Salvataggi/backup/fgfs/install/flightgear/fgdata/Textures/Trees/deciduous-alt.png
Tree effect Effects/tree
Building LOD Drawables: 2
Building LOD Drawables: 2
Building LOD Drawables: 2
Building LOD Drawables: 2
After I note this message:
- Code: Select all
...
Building LOD Drawables: 3
Building LOD Drawables: 3
SGMaterialCache::~SGMaterialCache() size=291
FGStgTerrain::get_elevation_m: alt 236.613 no material
FGStgTerrain::get_elevation_m: alt 235.696 no material
FGStgTerrain::get_elevation_m: alt 233.35 no material
FGStgTerrain::get_elevation_m: alt 220.947 no material
FGStgTerrain::get_elevation_m: alt 235.379 no material
FGStgTerrain::get_elevation_m: alt 235.696 no material
FGStgTerrain::get_elevation_m: alt 233.35 no material
FGStgTerrain::get_elevation_m: alt 220.947 no material
FGStgTerrain::get_elevation_m: alt 235.379 no material
FGStgTerrain::get_elevation_m: alt 236.613 no material
FGStgTerrain::get_elevation_m: alt 235.696 no material
FGStgTerrain::get_elevation_m: alt 233.35 no material
FGStgTerrain::get_elevation_m: alt 220.947 no material
FGStgTerrain::get_elevation_m: alt 235.379 no material
Key value 65507 out of range
FGStgTerrain::get_elevation_m: alt 235.696 no material
FGStgTerrain::get_elevation_m: alt 233.35 no material
FGStgTerrain::get_elevation_m: alt 220.947 no material
FGStgTerrain::get_elevation_m: alt 235.379 no material
FGStgTerrain::get_elevation_m: alt 236.613 no material
FGStgTerrain::get_elevation_m: alt 235.696 no material
FGStgTerrain::get_elevation_m: alt 233.35 no material
FGStgTerrain::get_elevation_m: alt 220.947 no material
FGStgTerrain::get_elevation_m: alt 235.379 no material
User pressed key 3 with modifiers 4
...
I try with different terrain texture, but the problem remain
Unfortunately this problem I have often encountered with NVIDIA, I currently use version 384.90, but with the previous I found the same problem.
It's strange that when it happens it can disappear with a subsequent compilation. Of course it is a risk to use the 17.4 version, but it seems useful to report the problem to help develop a better product.
It is certainly a problem with the lack of transparency, but it is strange to happen only with the trees. The problem, as mentioned above, does not happen with the intel (machine without NVIDIA) card I use on another machine always with i7 processor and the same operating system.