Clive2670 wrote in Tue Oct 17, 2017 7:05 pm:Only issue I can see is that it needs to be made clear at the start (Qtlauncher) that there is this feature on the program, BUT it cannot be set to start as default, because otherwise it will bring the program to a crawl for those people that don't have a "shed load" of spare cash to throw at a top end gaming rig, thus limiting the sim' to only those that know how to remove the "Start as default" setting. You have to think of the majority of people that use the sim like myself that only have a 2Gb grahics card, 6Gb of RAM, and a i5 processor, which is the "average" set up for most. Flightgear wants to attract ALL people not just the chosen few who can afford to spend 1000+ (£/$) on a computer!!! Sorry to be a bit of a party pooper! Maybe as it's a open source simulator you can put your programming skills to use and set it up on your rig and post the results?
BEL ISAAK wrote in Wed Oct 18, 2017 11:02 pm:Everything is possible, but it 's up to a developer to do the efforts. This poll won' t change a thing unless you or an other volunteer starts actually working on it. Please be advised that FlightGear is a project of volunteers. Want to change something? Be the change and start (learning how to) code(ing).
Why not have animated vehicles (cars, boats, trains) as default with powerful graphics? Wouldn't it be a lot nicer like that? More realistic?
# this creates a variable named name, assigning a text string as its value (the part in quotes)
var name = "aTazul";
# this creates another text variable (the part in quotes), to which we are appending the value stored in the name variable
var message = "Your name is: "~ name;
# this invokes a command to show the message on screen as a tooltip
gui.popupTip( message );
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