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Hawaii

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Hawaii

Postby Thorsten » Thu Sep 14, 2017 5:55 pm

Working on improving Hawaii with the new overlay option, re-tuning textures, adding typical shrubs,...

West Maui Mountains:

Image

Oahu, North of Honolulu:

Image

Oahu, Kailua-side:

Image

Flying along Oahu's northern coast:

Image

A first experiment with Kilauea on Big Island:

Image
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Re: Hawaii

Postby wlbragg » Thu Sep 14, 2017 7:55 pm

8)
Now that you have added the ability to apply an undergrowth, so to speak, I suppose new multi-sets of trees, brush and ground covers would go a very long way to enhance the overall quality of our scenery. Obviously only if someone with talent for defining regional definitions was to apply them.
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
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Re: Hawaii

Postby GinGin » Thu Sep 14, 2017 10:07 pm

Really nice, especially the third screen.
Where are the Diplodocus :)
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Re: Hawaii

Postby Catalanoic » Thu Sep 14, 2017 11:36 pm

second picture is a must be for new SOTM, these new improvements of shaders and multisets of trees combined look very promising and step forward. Always looking to your incredible and valuable work!
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Re: Hawaii

Postby Thorsten » Fri Sep 15, 2017 2:55 pm

Kauai actually has some of the most scenic spots to offer...

Parked in Princeville - imagine seeing this ridgeline when starting up...

Image

The famous Na Pali coast:

Image

And approach back into Princeville:

Image
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Re: Hawaii

Postby legoboyvdlp » Sat Sep 16, 2017 9:46 am

The new vegetation really brings the scene to life. Awesome job!
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Re: Hawaii

Postby GinGin » Sat Sep 16, 2017 10:55 am

You should put the second one for Best screen of the month, impressive.

It's gonna be part of the new release the vegetation ?
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Re: Hawaii

Postby Thorsten » Sat Sep 16, 2017 2:59 pm

You should put the second one for Best screen of the month, impressive.


In fact by my (self-imposed) rules I may not, because the competition has to be fair, so I won't compete with any graphics development that is not yet available for others.
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Re: Hawaii

Postby Thorsten » Sun Sep 17, 2017 4:36 pm

Some detail work apart from Volcanoes (the terrain is fairly rewarding to add these kinds of things...)

Waimoku Falls (Maui):

Image

Waipoo Falls (Kauai, Waimea Canyon):

Image
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Re: Hawaii

Postby Thorsten » Mon Sep 18, 2017 5:24 pm

Textures and overlay definitions are now pushed to next, you should be able to test most of the visuals shown here. Waterfalls and volcano are still in preparation.
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Re: Hawaii

Postby legoboyvdlp » Mon Sep 18, 2017 6:45 pm

Awesome :)
I take it next means 2017.4.0?
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Re: Hawaii

Postby Thorsten » Wed Sep 20, 2017 5:31 pm

The Blue Hole and the Weeping Wall in the old crater of Mt. Wai'ale'ale on Kauai:

Image

Image

Image

(expect the waterfalls on TS by tomorrow).
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Re: Hawaii

Postby GinGin » Wed Sep 20, 2017 8:23 pm

In fact by my (self-imposed) rules I may not, because the competition has to be fair, so I won't compete with any graphics development that is not yet available for others.


Indeed, good reason ahah


Impressive the last screens, 2 nd one gives a feeling of depth quite strong
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Re: Hawaii

Postby Matuchkin » Thu Dec 20, 2018 9:52 pm

GinGin wrote in Thu Sep 14, 2017 10:07 pm:Really nice, especially the third screen.
Where are the Diplodocus :)


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