Hooray wrote in Sat Aug 26, 2017 2:08 pm:Here's a PM I recently received from F-JJTH (former FG core developer), I am reposting this in public to share his patches with others, and to "thank" him, too [...]:F-JJTH wrote:[...]
If you read a bit the code you will understand how it works:
- On 3D side you just need to assign the texture "Aircraft/Instruments/Textures/camera-display.rgb" to the object you want display the camera
- On FG side, you must create a <camera-display> instrument in your instrumentation.xml
- All views defined by the aircraft author are available in the display
- You can control the camera position/orientation by modifying the property tree /sim/view[n]/ ...
That seems interesting. Rear view mirrors in fighters could become a reality, as well as camera displays in SAR helicopters, outside views in airliners, backing view displays in cars etc.
Can there be only one view or many?