Board index FlightGear The FlightGear project

FGRUN And 2017.3.0

Questions about the FlightGear organisation, website, wiki etc.

Re: FGRUN And 2017.3.0

Postby it0uchpods » Sun Jun 18, 2017 2:59 am

Probably again this language barriar.

That would probably explain it! Maybe that friend disabled it for better FPS?

I'll let him know.

Kind Regards,
Josh
it0uchpods/WTF411

FGFS Aircraft Developer
Lead Developer at it0uchpods Design Group (Join our Discord!)
Download High Quality Aircraft from it0uchpods Hangar
User avatar
it0uchpods
 
Posts: 3909
Joined: Tue Oct 06, 2015 12:51 pm
Version: 2018.3.2
OS: Windows 10 x64

Re: FGRUN And 2017.3.0

Postby Thorsten » Sun Jun 18, 2017 4:09 am

It appeared to me, that you were calling me a "fake" developer, for not using the commandline.


No, I really wasn't. Of course I know you develop - the sentence had the structure 'If you develop then X would seem a good idea.' That doesn't question whether you develop, it tells you that from the fact that you do, the commandline would seem a more useful tool than for a user.
Thorsten
 
Posts: 10432
Joined: Mon Nov 02, 2009 8:33 am

Re: FGRUN And 2017.3.0

Postby it0uchpods » Sun Jun 18, 2017 4:49 am

Then this was in fact a language barrier. Understood.

Kind Regards,
Josh
it0uchpods/WTF411

FGFS Aircraft Developer
Lead Developer at it0uchpods Design Group (Join our Discord!)
Download High Quality Aircraft from it0uchpods Hangar
User avatar
it0uchpods
 
Posts: 3909
Joined: Tue Oct 06, 2015 12:51 pm
Version: 2018.3.2
OS: Windows 10 x64

Re: FGRUN And 2017.3.0

Postby daweed » Sun Jun 18, 2017 9:20 am

it0uchpods wrote in Sat Jun 17, 2017 7:57 pm:@daweed
I have tried it, and I did not find it much of an improvement over the QT5 launcher.

You were looking for something to replace FGRun, FFGo is a solution. I never said it was better, but it replaces a 100% FGRun see even more.

Now as it has been explored, FGRun seems to be abandoned as and when. If the other launchers are not suitable, take the FGRun sources and adapt them to the new FG.

I understand that I find that the command line is not practical when you do the dev and you have to launch and restart with modified parameters, it is not the fastest but things change and it is the third developer (other than that The core FG) to adapt and not the reverse ...
Linux Mint 18.3
AMD FX 4300 Quad-Core Black Edition|20 Go RAMGeForce GTX 750 Ti
FG Interface
Lyon Saint Exupery Scenery
daweed
 
Posts: 282
Joined: Thu Dec 11, 2014 10:45 am
Location: LFKP LFLL
Callsign: daweed
OS: Windows 10 Familly

Re: FGRUN And 2017.3.0

Postby Richard » Sun Jun 18, 2017 12:07 pm

I used to use FGRun all the time; now I have a series of batch files that simply launch FG.

As a developer the benefits to me are

* you get your console log after the application has exited; quicker launching
* I can have a batch file that uses the dev directories, one that uses the FGAddon, and another for operational flying. It's more of a pain to do this with FGRun.
* batch files for different MP servers.
* easy to have a set of preset batch files for starting position, or to pass in an ICAO.
* sometimes with FGRun I'd set something and forget I'd changed it, and then find weird effects (e.g. changing the fdm rate)
* always using a consistent set of launch parameters

Sometimes when flying other craft I might use the new launcher.

If there really is a need for an updated FGRun, and someone tells me exactly what to fix I could probably occasionally build one for windows; but I'm not volunteering to maintain something that I think is largely obselete.
Richard
 
Posts: 667
Joined: Sun Nov 02, 2014 10:17 pm
Version: Git
OS: Win10

Re: FGRUN And 2017.3.0

Postby Johan G » Sun Jun 18, 2017 12:10 pm

Richard wrote in Sun Jun 18, 2017 12:07 pm:I used to use FGRun all the time; now I have a series of batch files that simply launch FG.

Ditto. When I was tinkering around more with aircraft in the past I found FGRun too slow and added a .bat batch files with which I launched FlightGear. It is almost a one-time investment. I can really recommend having a solution like that as it is rather fast. Put it in the right folder or on the desktop and you will only have to double-click it. ;)
Low-level flying — It's all fun and games till someone looses an engine. (Paraphrased from a YouTube video)
Improving the Dassault Mirage F1 (Wiki, Forum, GitLab. Work in slow progress)
Johan G
Moderator
 
Posts: 5315
Joined: Fri Aug 06, 2010 5:33 pm
Location: Sweden
Callsign: SE-JG
IRC name: Johan_G
Version: 3.0.0
OS: Windows 7, 32 bit

Re: FGRUN And 2017.3.0

Postby it0uchpods » Sun Jun 18, 2017 12:21 pm

Hi, that makes sense. but for me, once FGRUN is started, relaunching the exact same scenerio is easy.

PS: I use large bold text to be noticed, not to be angry!!!!!!!

Kind Regards,
Josh
it0uchpods/WTF411

FGFS Aircraft Developer
Lead Developer at it0uchpods Design Group (Join our Discord!)
Download High Quality Aircraft from it0uchpods Hangar
User avatar
it0uchpods
 
Posts: 3909
Joined: Tue Oct 06, 2015 12:51 pm
Version: 2018.3.2
OS: Windows 10 x64

Re: FGRUN And 2017.3.0

Postby wkitty42 » Sun Jun 18, 2017 12:27 pm

so did your "buddy" try FGRUN again without the --enable-enhanced-lighting or --disable-enhanced-lighting options?? if either of those appear, FGFS will abort as it is designed to do...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
User avatar
wkitty42
 
Posts: 5137
Joined: Fri Feb 20, 2015 3:46 pm
Location: central NC, USA
Callsign: wk42
Version: git next
OS: Kubuntu 14.04.5

Re: FGRUN And 2017.3.0

Postby it0uchpods » Sun Jun 18, 2017 2:31 pm

He has not responded yet.
it0uchpods/WTF411

FGFS Aircraft Developer
Lead Developer at it0uchpods Design Group (Join our Discord!)
Download High Quality Aircraft from it0uchpods Hangar
User avatar
it0uchpods
 
Posts: 3909
Joined: Tue Oct 06, 2015 12:51 pm
Version: 2018.3.2
OS: Windows 10 x64

Re: FGRUN And 2017.3.0

Postby PINTO » Sun Jun 18, 2017 4:11 pm

I usually use FFGo, but when I need to launch a bunch of AI assets for OPRF events I have a python launcher that makes launching multiple instances of flightgear pretty easy.
Actively developing the MiG-21bis (link to repo) (link to thread)

http://opredflag.com is an active flightgear dogfighting community (using a system that isn’t bombable)
User avatar
PINTO
 
Posts: 931
Joined: Wed Oct 21, 2015 6:28 pm
Callsign: pinto
Version: 2016.3.0
OS: Win10

Re: FGRUN And 2017.3.0

Postby Hooray » Sun Jun 18, 2017 5:55 pm

I am surprised seeing people still using all sorts of 3rd party launchers, my understanding was that the Qt5 launcher was now by default included and enabled with every release/build ?

If in doubt, I would make sure to communicate your feature requests via the devel lists to point out what people consider missing - because that was James'es primary reason for embarking on that journey, and it is kinda unfortunate to see so many people still using all sorts of other means to launch FlightGear while the main FlightGear core developer is expending so much time developing the qt launcher and adding Qt5 code to more and more parts in FlightGear, even though such additions were originally requested to remain entirely optional.
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
Hooray
Help write next month's newsletter !
pui2canvas | MapStructure | Canvas Development | Programming resources
Hooray
 
Posts: 11298
Joined: Tue Mar 25, 2008 8:40 am

Re: FGRUN And 2017.3.0

Postby wlbragg » Sun Jun 18, 2017 6:29 pm

I actually use qt-launcher pretty much exclusively. I have a text file of my most commonly used groupings of parameters and when I need a quick change from dev to recreational, a quick copy and past of parameters is all it takes. Like I said before, the multiple duplicate aircraft repositories are a breeze to sort through with the search function. Even locating an individual aircraft is a simple thing to do.
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
User avatar
wlbragg
 
Posts: 4482
Joined: Sat Aug 25, 2012 11:31 pm
Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Debain/nVGT640

Re: FGRUN And 2017.3.0

Postby it0uchpods » Mon Jun 19, 2017 3:07 am

Gentlemen reading this post: I would like to let you know that I do not use big bold text as anger, or yelling. I wanted to make sure people understand what I am talking.

I sorry if it was interpenetrated as yelling.

Kind Regards,
Josh
it0uchpods/WTF411

FGFS Aircraft Developer
Lead Developer at it0uchpods Design Group (Join our Discord!)
Download High Quality Aircraft from it0uchpods Hangar
User avatar
it0uchpods
 
Posts: 3909
Joined: Tue Oct 06, 2015 12:51 pm
Version: 2018.3.2
OS: Windows 10 x64

Re: FGRUN And 2017.3.0

Postby legoboyvdlp » Mon Jun 19, 2017 9:03 am

Wkitty, issue solved by disabling enhanced lighting ;)
User avatar
legoboyvdlp
 
Posts: 6414
Joined: Sat Jul 26, 2014 1:28 am
Callsign: YV-LEGO
Version: 2018.3.1
OS: Windows 10 HP

Re: FGRUN And 2017.3.0

Postby legoboyvdlp » Mon Jun 19, 2017 9:57 am

Richard wrote in Sun Jun 18, 2017 12:07 pm:If there really is a need for an updated FGRun, and someone tells me exactly what to fix I could probably occasionally build one for windows; but I'm not volunteering to maintain something that I think is largely obselete.


In case you are interested:
https://ufile.io/y0htn

a patch file removing enhanced lighting option.
No warranty: I merely removed references to enhanced lighting. It might break something important. This is my first time, after all :)
Shall I send this to the fgdevel list?


Edit:

Image

Thanks to Richard for compiling the new .cxx files :)
I have submitted the .patch to the mailing list.
User avatar
legoboyvdlp
 
Posts: 6414
Joined: Sat Jul 26, 2014 1:28 am
Callsign: YV-LEGO
Version: 2018.3.1
OS: Windows 10 HP

Previous

Return to The FlightGear project

Who is online

Users browsing this forum: No registered users and 1 guest