Your comparison is not "fair": I just pasted a fixed bright green color into the fragment shader while the base layer in your implementation is a fully developed feature.
showing the base layer gets you there 'right now', whereas in a full grass model you have to work hard to get the same.
It just needs to be about 1 to 2 meter high then.
Icecode GL wrote in Mon May 22, 2017 2:52 pm:Shell texturing doesn't work very well on big heights, since you can see the gap between each layer at low view angles. Might be worth to give it a try anyway.
Shell texturing doesn't work very well on big heights, since you can see the gap between each layer at low view angles.
But anyway if you feel like needing anything else, I'm always willing to help.
Users browsing this forum: No registered users and 2 guests