Hi everybody,
I'm using FG for several years now, mainly to play, but I recently decided to modify it, and experience those changes in FG.
I read ALL the wiki pages (very well done by the way), but I had troubles to really understand how to compile FG on Windows (am using Windows 10). There are some articles on the WIKI but they look a bit outdated and skip very fast some parts that I did not really understand.
I already suceeded to compile FG on Linux (Linux Mint Serena) with the download and compile script, but on Windows I don't even understand what I should do :
- I already checked out FlightGear and SimGear projects on Sourceforge so the sources are donwloaded on my computer
- I have a correct C++ compiler and am using NetBeans IDE
- But I don't know what I have to do with all dependencies (PLIB, OSG, etc.) and also did not understand if I have to compile simgear first and then flightgear, or if all the project can be compiled once : do I have to download also the sources for those 3rd party utilities or can it be downloaded already compiled with the latest release ?
As you might see, I am a bit lost...
Is there any tutorial somewhere that explains step by step what has to be done ?
Thank you very much for your help
Best regards,