by flycanarias » Mon May 01, 2017 10:11 am
Well, if we want to end up with very high detail and realism, in my opinion the groundnet based idea is the best way to go.
To have alive ground traffic, we need a vehicle AI system, that lets buses and other vehicles drive around, just to bring more life to the airports.
That is probably the easiest thing to do, as it's pretty similar to the AI aircraft ground system.
Because the groundnet is airport dependent, various liveries could be made, just to add more realism. (e.g. at EDDF, the service vehicles could be from LSG SkyChefs, or Fraport, while in Spain, they could be from Iberia and AENA, and so on)
What seems to be more complicated is the connection between aircraft and the services.
This should do for AI aircraft:
First of all, it needs exact gate positions, as provided by the existing groundnet system, so that the vehicles know where to drive. (This requires some more information about the gates, e.g. if the aircraft is at a jetway gate, no buses or stairways are needed.)
Then, it needs a time setting, when boarding or other services begin their services ( This would make the turnarounds of AI aircraft a lot more realistic)
When they successfully approached the gate, they need to have several positions to approach , e.g. the stairways need to approach the doors, while the cargo and catering vehicles need the cargo doors.
For this, all AI aircraft need these positions specified on the 3d model. (In the long term, openable doors and more are worth a discussion, but this would be too much for now)
For the players aircraft, it's basically the same, just with the modification, that the services can be requested via a dialog. There, we could make a selection, which company should do the services.
I think, with the given opportunities of Flightgear, this is definitely possible, it just requires a lot of time and work to be done.
I myself am very interested in this project, but I don't have the knowledge yet.
Kind regards,
flycanarias
Canary Islands Custom Scenery
Improvement of the AI Traffic for the Canary Islands Region
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